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wildestmods ([personal profile] wildestmods) wrote in [community profile] wildestlogs 2021-12-11 06:08 am (UTC)

"We don't know the full nature of the Green, of the spirits here, but they seem tied to many worlds. Right now, the worlds being drawn into this place are worlds of magic. If yours are similar they may be at risk. And in time even those that lack magic may be drawn in."

A pause.

"Or at least parts of them will. Something that will become catastrophic before long to the planets left behind."

They are shown a vision of a planet, stripped of a huge chunk of landmass, still being spiraled off through what looks like a world-sized pane of glass to a massive patchwork planet visible in the sky. People are evacuating from the edge of the missing landmass. Molten magma has poured forth from where the land has been ripped away. Only some sort of magical field holds it back from pouring over the surrounding land, but who knows how long it will hold.

The vision fades.

They are back in the practice arena, under the light of distant stars.

The image of the Wilderlands still rotates there.

"And as this world grows, only magic holding it together, it will weaken, and start to fall apart. There are too many incongruent forms of magic, some of them in conflict. As spirits, we can see its weak foundations, poised for future collapse. This world is just as at risk as the worlds it has drawn from."

The image of the Wilderlands fades away.

"However, regardless of this potential calamity, you should show caution. Though we have communed with other spirits enough to understand the nature of the damage, we know not what the Green truly intends for you, or whether they can be trusted at their word about your destiny. Their secretive nature is...somewhat alarming, even to other spirits. And while destiny can be a gift, it is also a burden, and almost inevitably also source of sorrow. By its very nature."

He inclines his head.

"As Trollhunters, we were all chosen. But even with something being decided for us, we still all had to decide how to forge our own destiny in the face of it. You must decide what voices you heed and how you face the journey ahead of you."

The spirits start to withdraw but instead of going off into their statues again, they start to float up into what's looking more and more like an open night sky, with far off lights that may be or may not be stars.

"I would answer your questions were that I had more time, but the void calls so strongly now. On my honor, that is all the information and wisdom we have to offer you. We wish we could help you more." Even as he speaks, his voice grows fainter and more distant. "As the Heartstone fades, so too do we."

He adds, "If you happen to see our people out in the world, know that they would almost certainly offer you aid if you need it. Especially the young Trollhunter. He is one of the best of us - and one of the best of you. A very noble young human."

He turns back into a little light and starts to rise up with the others.

"We wish you safe travels and luck in whatever threats you may face." Solemnly: "And we pray that in your own struggles, you come to a far better fate than we."

All of the statues look like people that fell in their prime, or even fairly young, not old age.

The little lights shoot off into the sky and disappear. The room goes dark and then light again, back to the way it was before. All the trails of light disappear from the walls and floor.

For good. They will never light up again. In the space of one calamity, a people has been displaced, and their honored spirit elders have been forced to move on, instead of offering future generations their wisdom.

The source of magic Lloyd felt is now completely gone.

From where they are, Lloyd and Elle can hear the stairs back in the stairwell clanking back out again so they can climb back up them.

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