wildestmods: (kodama)
wildestmods ([personal profile] wildestmods) wrote in [community profile] wildestlogs2021-10-31 08:54 pm

INTO THE WOODS ※ GAME EVENT


INTO THE WOODS


The faerie faire goes on into the evening, the faire filled with the sounds of revelry. For those who've spent the day there, the cool evening air is welcome respite from the bright sun that's shined all day. Those who still have some faerie gold might even want to invest in a cloak if they haven't gotten one yet, because it may get chillier as night falls.

As evening descends and various floating flowers start to glow to provide light, the spring faeries start to bring out night-time merchandise and amusements, like brightly-colored phosphorescent flower jewelry. Fireflies are charmed to blink in different colors and magical fireworks paint the sky in vibrant light. They're quieter than normal fireworks, but there are still satisfying snaps and hisses.

It seems like it'll be a pleasant night at the fair and those only just arriving in the evening will find a charming scene opening up before them.

But one thing that isn't noticed as evening begins to fall is the way the winter faeries suddenly slink away into the rising dark. Or at least it isn't noticed until it's too late. Some of the summer faeries start to react to it with alarm.

"Where did they go? The winter faeries are supposed to provide security, they signed an agreement. Go tell Ponto and get some faeries with warding magic to shore up the wards." Faeries start flying with purpose to speak to others that need to be put on security. "We can handle it ourselves but we need to get enough people out to the borders."

"Should we disperse the faire?"

"No, there's no sign of any threats and if we re-ward it, they'll be safer here than people scattering in the woods at night. Even if we had the bad luck to be attacked before the wards are re-done we can defend them with our magic - and we're contracted to."

Unfortunately that bad luck hits too soon. While the faeries scramble to re-do the defense wards, an unearthly fog rolls in. Terrible screeches start to rend the air, sounding similar to the screams of foxes. Warning bells ring from warning wards placed in certain areas of the woods.

"Nightrenders!" someone calls out and people in the crowd start screaming, gathering their loved ones closer. Horrifying beings start to pour into the faire and the hand stamps of all the people who bought tickets ahead of time start to glow. Faeries rally around those people, casting powerful defensive spells. Due to the panic, several stalls start to go up in flames due to knocked over cooking fires. Fortunately the stalls are small enough for people to escape them easily and spread far enough apart that they can be avoided, but smoke joins the fog in the air.

If a faerie sees one of the squad of otherworlders, and their lack of glowing hand stamp they're quick to offer a warning. "You have to run! The people who bought tickets ahead of time entered into a magical agreement of protection. The warding takes time to charge. We can do nothing for you, without slow-charge wards we're not powerful enough to protect you. The Nightrenders will devour your brain, or your soul."

Apparently that little disclaimer about not being fully protected that some of them read while coming in (for those that had arrived earlier in the day) was more important than it seemed.

The faeries always point the same way, still trying to help the people without tickets. "To the north! There's a place in a canyon with a large, glowing crystal. It looks like an abandoned market and dwellings. You'll be safe there, the magic of the Heartstone will protect you."

USEFUL LINKS

Setting Background/FAQ | Major NPCs


NIGHTRENDERS

The beings known as Nightrenders start amassing on the faire. Their movements are quick but clumsy, as if every one of their movements is made up of a hundred janky, smaller fits and starts, like they're made of clockwork. The faerie magic summer faeries use seems to do no more than stagger them back or temporarily knock them over, but at least makes it clear to the squad that they at least can be knocked over and slowed down. At the very least it seems to take them some time to get off the ground and back to their feet.

Attacks

They attack anyone they see in different ways. Some they wound with massive claws. Or they squeeze someone's torso and nearly suffocate them to give them a chance at possibly chomping into the heads of their victims to get at the brains. Most dangerously of all, they breathe in with a loud sucking noise, clawed hands guiding the magic that lets them drawn out someone's soul to devour it. It looks like a small delicate thing, sometimes in the form of a glittering star or a flower, as its drawn out of the victim's mouth.

This process can fortunately be interrupted if the Nightrender is attacked. As long as the soul hasn't been sucked into their mouths, it goes back into the victim.

Cursed Aura

But the whole thing is complicated by the magical aura caused by the Nightrenders. When they draw close, everyone around them is choked with fear, grief, and dread. Some succumb to visions of their worse memories playing out in their heads over and over. Some might be able to still stagger away in this state, trying to see through the visions, especially if someone helps them along, but others will find it nearly impossible to do anything other than curl on the ground. It is unknown why some don't have the flashbacks or can power through them more than others, though it's thought that those that repress their bad memories or negative emotions struggle more.

Anyone that helps someone who's having visions may get a glimpse of their memories - and empathically feel a flash of the pain, fear, rage, or grief they felt during the memory. If two people try to help each other move forward when both are having visions, they may transmit glimpses back and forth.

Weaknesses

The Nightrenders cannot be destroyed, only knocked down, or slowed down. However, those with "holy" weapons, spells, or powers, or those who have weapons, spells, or powers that can hurt "ethereal" beings or evil spirits will find they can cause them enough pain that sometimes they run away. Spells and abilities that create magical manifestations of good will and happiness, as well as spells of light, or purification can also harm them and drive them away.

THE SISTERS

The Nightrenders don't speak, but some have the misfortune of hearing two voices echo out of the fog. The come in stereo, only just slightly out of sync.

"Chosen Ones, you must be so confused. You've become lost in the forest, and the Dark Lord's nightmares already pursue you. Fortunately for you, our mistress desires your company. You'll adore obeying her will. Don't run, embrace a better destiny."

Two woman in white masks and straw hats, with cloaks made from the feathers of ravens, come out of the fog, body language almost identical. No eyes can be seen through the eyeholes of their masks, just darkness.

They start attacking, and when they beset their victims they stop speaking, refusing to talk or answer questions, instead filling the air with wild, mocking laughter. One wields twin katanas, the other a kusarigama with a painful claw at the end of the chain that closes down when it hits something.

Nets

While they're extremely willing to injure the squad they seem to be trying to capture them instead of killing (albeit capturing them after they're maimed), occasionally tossing out nets of glowing silver of moonlight. Being caught in the nets renders someone paralyzed and weak, a deep cold settling into the marrow of their bones. Some may even hear the shrieks of dying loved ones, whether they've actually died in reality or not. The Sisters apparently have the strength to carry even the largest of the squad in the air and will attempt to fly away when someone is ensnared.

The nets are difficult to destroy, but can be with great force of some kind. It has to be aimed at the part closest to the Sisters' hands, because the force required to break the nets would also injure those trapped inside them. The cold and paralysis fades when the victims are free, but some of the rescued may feel weak and need help staying on their feet. Unfortunately, even when they're broken, the nets of moonlight seem to be something they can recreate within several minutes.

Smoke Monsters

For some, they don't attack directly. Instead, one of the sisters pulls out a pipe and smoke monsters pour out of it. They try to drag their victims closer to the sisters so they can be caught in their nets. Fortunately, they can be destroyed with enough force.

While the Sisters seem impossible to injure, they can at least be caused pain with extreme enough attacks, something that makes them teleport away before risking any further injury.

PROMPTS


a) RENT
Uh oh, a Nightrender has you. Either it's squeezing you so hard you're suffocating and about to chomp into some juicy brains, or it's in the process of sucking your soul out through your mouth. In either case, you're likely broadcasting visions of your worst memories in small flashes to whoever is near. You're in desperate need of rescue and the summer faeries can't help - their magic is all but useless on the Nightrenders if it didn't have time to build by a covenant. Only others that fell into the Wilderlands like you did can save you.

(Feel free to provide multiple memory options ala a memshare, but keep in mind they'd only be flashes instead of a full memory!)

b) NABBED
The Sisters have got you, their smoke monsters are trying to drag you away, or you're still trying to fight them to avoid being caught. It'll be a lot easier if you have help - otherwise you're outnumbered and possibly outclassed. The only way to stop them is fight back hard enough that they feel you're not worth the effort and teleport off.

c) RESCUE
Perhaps you're not affected by the Nightrenders or are just good at powering through the haze of painful magic they're inflicting on the area. Either way, you're out to help the people around you. Perhaps you run into another member of the otherworlder squad that needs saving - or maybe they join you to protect a third otherworlder, or a denizen of the Wilderlands that also forewent a ticket and is therefore at risk. Unlike many of the people from other universes, many of the denizens of the Wilderlands are powerless and thought they were in for a day and night of safe fun.

There are also other hazards to rescue people from. Maybe a small child has been separated from their parents and is disoriented by smoke, in need of rescued from some flaming tents. Or maybe an elderly person has fallen and is at risk of being trampled. There are lots of reasons people might need help, due to fires, panicked horses, collapsing tents, and panicking crowds.


d) RUN
It's time to run! Perhaps, after some screaming and confusion - and teleportation - you finally grab a buddy and bolt through the woods. You better run fast because the Nightrenders and the Sisters may give up chase at some point but it may take time and moving through difficult terrain in the fog to lose them. Perhaps you and a partner have to help a third, injured otherworlder because they're having trouble walking.

Better head north like the faeries said. The faeries were right that this Heartstone to the north may be your only hope - and you'll have to reach it despite the fading evening light, skies overcast with dark clouds, and fog.

It may be easier navigating in the dark with a partner or two.


e) WILDCARD
Maybe you decide to do none of the above. Go nuts!


OOC DETAILS

Quest magic: Players can handwave that the quest bond magic is tugging the group northward to the safe place, with the mysterious Heartstone. They can also use the quest magic as an excuse for many different threads. As the group tries to run, their scattering movements will affect the magic and cause people to teleport at random, allowing for many different encounters with many other characters. This can explain why two characters that might otherwise stay together through the whole thing might get separated.

Network: The network can now be used. Mirrors can and do float if someone is trying to talk through one and running, and can follow someone as they move, allowing people to communicate on the go or during action. Feel free to start using the network in parallel with the log events.

NPCing: The mods won't be npcing but players are free to npc the actions of bystanders, the Nightrenders, and the Sisters. The Sisters won't speak, just continue laughing, and players can npc their specific attacks, capture attempts, and teleportation. Please just don't have them talk or godmode them dying - they're currently a little too sturdy for that. If you have a question about whether/how something will affect them feel free to ask the mods in the first comment below.

Environment: Feel free to manipulate the environment. There are things left over from the faire people can work with like bow and arrow sets from the competition, horses (which can be temporarily stolen, though we'd like to limit any that are permanently stolen to the (1) horse another player already requested), and even explosive faerie fireworks (they're quieter than the normal thing but still create a big bang). Abandoned stalls also have weapons and supplies to grab as people run for it. If they didn't think to steal or buy useful things during the day, please limit this to only grabbing one or two items as they run, like a cloak or sword. They won't have time to loot for more.

Experimentation: We'd like to encourage people to experiment! Obviously ask other players if they're down first, but it could be fun to do something other than 2 person threads, like maybe 2 PCs banding to rescuing a 3rd. Players are also encouraged to set limitations if they think it'd be more interesting, like locking their final escape prompt from the faire grounds to a single thread partner and playing out the drama of a full escape.

[OOC: Plot is visible so people can see and start plotting together but not open until Nov. 1. The mods will enable comments then.]
poor_unlucky_girl: (thinking)

[personal profile] poor_unlucky_girl 2021-11-10 11:16 am (UTC)(link)
"Well, uh, I was talking in general but..." she pulls of the - remarkably dirty - handkerchief out of her sleeve "A boy gave me this when I got a pie to the face. We could have Brown find him!"

Beat.

"Or more pie. Which is also good."
heterochrocatic: (161 » Love its you none like you)

Re: maybe Gary again, then Catra and Elle?

[personal profile] heterochrocatic 2021-11-10 03:54 pm (UTC)(link)
Catra pauses, leaning against her spear as she watches Cato reunite with the human guy who she guesses is his dad. She gives a him a little nod, almost a wry smile.

"Before you ask, I'm not Ventrexian," she says. "Cato and I had that chat already."
ragefeathers: (bex-taylor-klaus-izombie-2687878)

Re: [cw: mention of child abuse, torture]

[personal profile] ragefeathers 2021-11-10 04:04 pm (UTC)(link)
The flashes that Mackenzie does get from her are awful. Unhappy. And yet so are the ones Mackenzie lets bubble up in return. Gunfire, death, and grief. She does her best just to focus on moving forward, her head still swimming as she comes down from grief and adrenalin.

"Kenzie. Hi Caroline," and then, almost as if it's automatic: "Caroline's a pretty name."
unsealthecatbox: (6)

[personal profile] unsealthecatbox 2021-11-10 04:53 pm (UTC)(link)
[Ange is pretty cynical and distrusting. When Mona says that, her immediate thought is that the warning is meant to get her prepared for the possibility if things look dire Mona is going to push her away and let the horse kick her, even though her savior specifically said such a thing would happen if anything happened to her, being in front]

Ah, thanks for the warning.

[Only after saying that she realizes what Mona truly meant. She's not certain that was it, but the thought sure crosses her mind.

...

You know what, props to Mona, she thinks. She'll have to remember saying that, if she ever finds herself in the same situation as Mona right now.

Obeying, Ange makes sure she's sitting right behind Mona. She's ready!]
unsealthecatbox: (11)

[personal profile] unsealthecatbox 2021-11-10 05:07 pm (UTC)(link)
"...I suppose I do have my share of stories that'd make me sound like I have gone insane"

Not that she's willing to tell all of them. Some still hit her pretty hard.

Good thing Cammie was the one to try to get those people to try to move towards them. Holding up the tent is quite difficult! She's pretty sure her shoulders are going to be pretty sore the next day. Besides, her position makes her able to scan the place and assess how much immediate danger there is.

"If they don't get out now we'll get cornered soon!"

Ange can see Nightrenders some distance away. They haven't noticed them yet, but dilly-dallying around makes it likely at some point they will! With some luck, a group of people moving around won't get their attention.
tr1xx: (canon; pleasantly surprised)

[personal profile] tr1xx 2021-11-10 05:59 pm (UTC)(link)

Cammie does an honest to god doubletake between the floor and the bundle of tent now across his shoulders. Wow. Yeah, okay, that sure covers that part of the problem.

"Right, yeah, you stay— doing that, mister human support column, and I'll duck in, lead 'em out. Just don't you go and drop it on my head, aye?"

She absolutely does not think he's going to drop it on her head, like, at all, but what is she if she's not being a little cheeky?

She flattens her ears against her head, because he may have it held up above her height but material sags and droops and she'd rather not get them caught, and ducks through the exit he's made.

tr1xx: (canon; what)

[personal profile] tr1xx 2021-11-10 06:08 pm (UTC)(link)

"Ach, hell—" Facing into the tent, she doesn't even dare look back to see for herself, but she doesn't hear creepy laughter so she's got a good guess. And getting Nightrendered right now would be less than ideal.

It's another few seconds before there's signs of movement from the material that isn't all the way off the ground, and a hand pops out. Then another. Cammie grabs it and helps pull them up to their feet, and that's the first of them. Who, thank christ, doesn't run right off and actually stays to help drag the next couple people out.

"That's it, c'mon. Sooner we get you out, sooner you can bolt if you want."

liesdontfindyou: (pb; thinking brow furrowed)

[personal profile] liesdontfindyou 2021-11-10 06:36 pm (UTC)(link)

[ CT shifts just enough to give him the space he needs to get the longbow free. Her hearing's still keen, though this goes right on the list of times she wishes she had a helmet full of sensors and a live radar on her head again. ]

Not Nightrenders. [ too subtle and no increase in that creeping dread, the tickle of paranoia and fear in the back of her mind is constant but not spiking ] So if it's anything, it has to be those— other things. Or—

[ Or she really is just being paranoid, she spent a whole month in Svelte feeling like something was about to happen, something was following her, only for the weirdest thing to happen to be an easily explainable glitch. But this doesn't feel like that did. So she shakes the dismissive thought away. ]

Could be an ambush. Could be being followed.

darvit: (confusion)

[personal profile] darvit 2021-11-10 06:50 pm (UTC)(link)

Frond give her strength.

"More pie can wait. Helping people or getting to safety is the priority. Do you think that boy might need help? Because otherwise, we're probably better of running."

It'd be one thing if the mud girl had the scent of someone she knows and hasn't seen since the chaos started, but this feels like a dangerous detour waiting to happen. One she sort of put them on route to, but still.

wheyoftheadept: (Default)

Re: open to all.

[personal profile] wheyoftheadept 2021-11-10 07:07 pm (UTC)(link)
"Yeah." Saturday tests her leg. She can put some weight on it. Not a lot. "Fuck. I'm screwed. Can't fight like this. You up for an escort mission?"
wheyoftheadept: (Default)

Re: Open

[personal profile] wheyoftheadept 2021-11-10 07:09 pm (UTC)(link)
"Short version: FOX is mad of people an' I told everyone. Rig employees rebelled, execs tried to kill us all, we killed them instead, now we're here, the end."

Saturday snorts. "I think Choseness is like when you forget to unclick the 'yes please tell me about your other offers' on a mailing list or whatever? We accidentally signed up an' now we're stuck til we can find the unsubscribe portal."

She's a little light-headed, and babbling.
Edited 2021-11-10 19:10 (UTC)
wheyoftheadept: (Default)

[personal profile] wheyoftheadept 2021-11-10 07:12 pm (UTC)(link)
Saturday jumps, or more accurately, falls with style. She hits the ground in a forward roll, sparing her leg, and pops up on one knee.

"Alloran, you gonna be okay - " but he's already shrinking, beginning his change. Saturday looks away, mindful of a previous conversation.

"Need anything, or will the morph handle the damage?" she asks
wheyoftheadept: (Default)

[personal profile] wheyoftheadept 2021-11-10 07:17 pm (UTC)(link)
Saturday scrabbles as the tunnel grabs her again, tearing off chunks of moss in panicked rage until the waves of horror ebb as suddenly as they flowed. Every part of her hurts, especially her head. She clutches it, and groans. Bunny's voice finally gets through.

"...yeah. That was. Fuck. I did not like that. Are you okay?"

She doesn't know what would be worse, what she should do, what she wants to do. Explain? She broke down in the middle of a fight like an amateur; they coulda both ended up splatters. But if he just forgives it, lets it go - that might somehow be worse.

"Goddamn. I'm sorry."
hallelujahjunction: (Action - Over the Shoulder)

[personal profile] hallelujahjunction 2021-11-10 07:31 pm (UTC)(link)
Well, that narrows it down to two directions, forward or behind us. [Dan nocks an arrow, aware by now that it won't do anything against the Sisters but also aware that arrows are mighty good at pinning things to whatever is behind them. And good at snapping through the thin parts of the nets the Sisters have been using.]

If it's those two laughing women, their nets have some kind of paralyzing effect. I think they get in your head like those other creatures do. [Which Dan would like to avoid again, thanks. He nudges the horse slowly forward, eyes and ears peeled.]
headcheerbleeder: (Basic - Braids)

[personal profile] headcheerbleeder 2021-11-10 07:43 pm (UTC)(link)
"Thanks. It's a family name."

Caroline does a brief little shimmy with her shoulders of pride, as if it means something to be a part of her family, a Forbes, the founders of the town where she grew up. Even outside of Mystic Falls, she'll carry her Forbes-ness with her, the grace and the entitlement.

She winces sympathetically at Kenzie's memories. Each gunshot in them makes her startle a little; Caroline's no stranger to violence and bloodshed, but she's only been around gunfire a few times. "I think we're almost there. I'm done- done! - coming back into this fight. Let's find that heartstone...thingy."
hourglasshalfempty: (Default)

[personal profile] hourglasshalfempty 2021-11-10 07:48 pm (UTC)(link)
"I see nothing," Raistlin says softly. "It would be wise to wait a moment longer, but - we may have lost it."

He shifts, uncomfortably aware - now that they're still - of the fact that he is touching another person, in multiple places, and also her armor is digging into his liver.

"If it's possible to put me down, I would appreciate it. I can balance on the limb myself."
hallelujahjunction: (Happy - Friendly)

[personal profile] hallelujahjunction 2021-11-10 07:50 pm (UTC)(link)
"Alright. I ain't leaving you behind, so if you don't keep up I'm going down with you." Dan doesn't say that as any sort of guilt trip or insult; he's got the warm smile of someone who takes great comfort in the idea that at least he can provide company if things go south.

He brings Concrete Blonde around, trying not to stress her out by getting her closer to Ace. He isn't surprised at all to see that Ace looks like just a normal human man now, dressed in practical casual wear.

"Yeah, my partner's around, in case you see a giant rabbit." Dan doesn't say husband, because he doesn't know Ace well and doesn't know if Ace has any homophobia that might complicate things. Partner can be interpreted as a business partner. "He goes by Bunny, so his name'll be real hard to remember. Heading north?"
hourglasshalfempty: (Default)

[personal profile] hourglasshalfempty 2021-11-10 07:51 pm (UTC)(link)
"Ast kiranann kair Soth-aran! Suh kali Jalaran!" Raistlin's hands move in a complicated pass, and a white-hot ball of illusory flame screams through the air at the Sister attacking Kevin.

She doesn't even flinch. Only bats it aside with one hand, as if it were a particularly irritating fly. It evaporates in embarrassment.

" - blast and damnation - keep running!"
hourglasshalfempty: (Default)

[personal profile] hourglasshalfempty 2021-11-10 07:59 pm (UTC)(link)
"I am Raistlin Majere," he says, looking back down at Cato without visible emotion. And he's human, though, yes, you wouldn't necessarily assume so from looking. His skin is golden, and shines metallically for all the flesh itself is warm and soft - a little too warm, actually. Like he's constantly running a low-grade fever. His hair, where it peeks around his red hood, is pure white. And his eyes are as golden as his skin, with something queer going on in the pupils that Cato can't quite see from his size and angle.

Raistlin, for his part, hasn't the slightest idea what Cato might be. Except that he must be from a long-lived people, because it takes about a solid minute for him to age and die in Raistlin's cursed sight. Not even elves take that long.

He wonders what the child will do if his father - he wonders idly if it's the one from the vision, and if so, how - isn't here. Or is here, but dead. Presumably it will then fall to Raistlin to find some adequate care for the boy. Lovely.
poor_unlucky_girl: (alert (pipe))

[personal profile] poor_unlucky_girl 2021-11-10 08:07 pm (UTC)(link)
"I think he needs as much help as anyone else in this situation." Jennifer shrugs "I can't tell if he's in danger, but with these monsters around it's safe to guess that he might be."

She takes the stick out of Brown's maw. The stick speaks to her...As per her usual hallucinations.

Oh, you poor, unlucky girl. Let me give you the strength which you need. I am the sword of the Bucket Knight, the keeper of promises.

"Really?" she asks out loud "That's great! Where's the Bucket Knight? Do I have to put his head back on his body again?"

The stick doesn't answer. Brown emits some confused noise as he tilts his head to look at her.
Edited 2021-11-10 20:08 (UTC)
hourglasshalfempty: (Default)

[personal profile] hourglasshalfempty 2021-11-10 08:08 pm (UTC)(link)
Raistlin follows her instructions, letting the invisible hand guide him. The rope snaps, unweaving the canvas from the central tent so it can be pulled away. He sheathes Need, as instructed, and starts pulling.

"Here!" he calls to the cook, who had been yanking futilely at the bottom edge. "Help me - grab up here - good."

The baby wails in his ear, but between the three of them they managed to make a wide enough hole in the canvas for the trapped person to emerge, gasping.

Raistlin sees her. She sees Raistlin.

Their glares are immediate, mutual, and loathing.

Raistlin's eyes narrow. The so-called fortune teller - the woman who'd accosted him, and played the victim when he defended himself. She's got the half-outraged look of someone who finds themselves indebted to someone they dislike. He's familiar with it. There's little point sticking around, now. Either she'll try to be grateful, which is bad, or she'll invent a reason she doesn't have to be, which is worse.

"You are perfectly able to do the rest yourself," he informs the cook, not inaccurately, and attempts to leave.
hallelujahjunction: (Action - Hero)

[personal profile] hallelujahjunction 2021-11-10 08:18 pm (UTC)(link)
[Oh, nice. Either Ange knows what she's doing riding, or she adapts quick. Either way, it makes Dan's job easier when he isn't trying to rescue someone who's flailing or freezing.]

Keep an eye out and hold on. [Riding a horse is harder with two, but keeping vigilant is easier. Dan urges Concrete Blonde into a gallop, which is faster than the nightrenders can follow but bouncy as the mare takes them over uneven terrain and weaves between debris.] I'm Dan.

[Because why not introduce themselves to each other while running for their lives and sanity?]
myagents: (smiley)

1-B

[personal profile] myagents 2021-11-10 08:55 pm (UTC)(link)
The effect of the nightrenders on those who witness the visions of others sure is strange. Feeling other people's emotions, feeling their pain, is this what empathy feels like? Price will still take his cognitive one over this, sorry.

He gives Connecticut a gentle pat on the shoulder.

"It's alright, CT." he uses her preferred codename to make her listen, once again, but not to hurt her "It's over, now."
rambles_on: (soulful stare)

Re: Wild Horses

[personal profile] rambles_on 2021-11-10 09:15 pm (UTC)(link)
While they're moving Dean takes off his jacket and flannel, then puts his jacket again. He uses his flannel to staunch the worst of the bleeding he can while still keeping them both balanced. As they get further from the creatures, he comes back to himself a little.

Robin showing him how to properly position his clumsy fingers on the guitar frets. She's sitting close enough that he can feel her body heat. She talks to him with a patience and kindness that makes him want to run as far away from her as he can.

He suppresses a flinch. The phantom of her soft hands against his own calloused ones makes his him wants to scratch at his skin until he can't feel it anymore. He ignores and keeps his hands steady where he's pressing against the woman's wounds.

Dan asks Dean how he got here, but Dean isn't sure it's safe to tell him that he's completely lost. On one hand, Dan might be able to tell him where they are, but on the other that puts Dean in a much more vulnerable position.

"I was camping with a friend, but uh-" he puts on a tone of sheepishness, "-I got completely lost. I'd been wandering for hours when I heard shouting."

There, that was a believable enough story.

"How about you, you from around here?"
hallelujahjunction: (Sad - Lips Tight)

Wild Horses

[personal profile] hallelujahjunction 2021-11-10 09:37 pm (UTC)(link)
It gives Dan a pang at how it’s the happy memories that bother Dean most; Dan’s very good at reading body language, but more than that, he’s often the same way. He’s been lucky that the nightrenders have mostly pulled from his trove of gruesome losses; if he had to remember how beautiful, loving, sweet the people he lost were, he might just lay down on the ground and never get up.

“Woke up here after hearing some voices tell me I got to save the world or something. You know. Boring hero business.” He gives Dean a friendly smile. He does not say what he wants to, which is you play guitar? I play piano. “Your friend someone who can look out for themselves?”

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