wildestmods: (kodama)
wildestmods ([personal profile] wildestmods) wrote in [community profile] wildestlogs2021-10-31 08:54 pm

INTO THE WOODS ※ GAME EVENT


INTO THE WOODS


The faerie faire goes on into the evening, the faire filled with the sounds of revelry. For those who've spent the day there, the cool evening air is welcome respite from the bright sun that's shined all day. Those who still have some faerie gold might even want to invest in a cloak if they haven't gotten one yet, because it may get chillier as night falls.

As evening descends and various floating flowers start to glow to provide light, the spring faeries start to bring out night-time merchandise and amusements, like brightly-colored phosphorescent flower jewelry. Fireflies are charmed to blink in different colors and magical fireworks paint the sky in vibrant light. They're quieter than normal fireworks, but there are still satisfying snaps and hisses.

It seems like it'll be a pleasant night at the fair and those only just arriving in the evening will find a charming scene opening up before them.

But one thing that isn't noticed as evening begins to fall is the way the winter faeries suddenly slink away into the rising dark. Or at least it isn't noticed until it's too late. Some of the summer faeries start to react to it with alarm.

"Where did they go? The winter faeries are supposed to provide security, they signed an agreement. Go tell Ponto and get some faeries with warding magic to shore up the wards." Faeries start flying with purpose to speak to others that need to be put on security. "We can handle it ourselves but we need to get enough people out to the borders."

"Should we disperse the faire?"

"No, there's no sign of any threats and if we re-ward it, they'll be safer here than people scattering in the woods at night. Even if we had the bad luck to be attacked before the wards are re-done we can defend them with our magic - and we're contracted to."

Unfortunately that bad luck hits too soon. While the faeries scramble to re-do the defense wards, an unearthly fog rolls in. Terrible screeches start to rend the air, sounding similar to the screams of foxes. Warning bells ring from warning wards placed in certain areas of the woods.

"Nightrenders!" someone calls out and people in the crowd start screaming, gathering their loved ones closer. Horrifying beings start to pour into the faire and the hand stamps of all the people who bought tickets ahead of time start to glow. Faeries rally around those people, casting powerful defensive spells. Due to the panic, several stalls start to go up in flames due to knocked over cooking fires. Fortunately the stalls are small enough for people to escape them easily and spread far enough apart that they can be avoided, but smoke joins the fog in the air.

If a faerie sees one of the squad of otherworlders, and their lack of glowing hand stamp they're quick to offer a warning. "You have to run! The people who bought tickets ahead of time entered into a magical agreement of protection. The warding takes time to charge. We can do nothing for you, without slow-charge wards we're not powerful enough to protect you. The Nightrenders will devour your brain, or your soul."

Apparently that little disclaimer about not being fully protected that some of them read while coming in (for those that had arrived earlier in the day) was more important than it seemed.

The faeries always point the same way, still trying to help the people without tickets. "To the north! There's a place in a canyon with a large, glowing crystal. It looks like an abandoned market and dwellings. You'll be safe there, the magic of the Heartstone will protect you."

USEFUL LINKS

Setting Background/FAQ | Major NPCs


NIGHTRENDERS

The beings known as Nightrenders start amassing on the faire. Their movements are quick but clumsy, as if every one of their movements is made up of a hundred janky, smaller fits and starts, like they're made of clockwork. The faerie magic summer faeries use seems to do no more than stagger them back or temporarily knock them over, but at least makes it clear to the squad that they at least can be knocked over and slowed down. At the very least it seems to take them some time to get off the ground and back to their feet.

Attacks

They attack anyone they see in different ways. Some they wound with massive claws. Or they squeeze someone's torso and nearly suffocate them to give them a chance at possibly chomping into the heads of their victims to get at the brains. Most dangerously of all, they breathe in with a loud sucking noise, clawed hands guiding the magic that lets them drawn out someone's soul to devour it. It looks like a small delicate thing, sometimes in the form of a glittering star or a flower, as its drawn out of the victim's mouth.

This process can fortunately be interrupted if the Nightrender is attacked. As long as the soul hasn't been sucked into their mouths, it goes back into the victim.

Cursed Aura

But the whole thing is complicated by the magical aura caused by the Nightrenders. When they draw close, everyone around them is choked with fear, grief, and dread. Some succumb to visions of their worse memories playing out in their heads over and over. Some might be able to still stagger away in this state, trying to see through the visions, especially if someone helps them along, but others will find it nearly impossible to do anything other than curl on the ground. It is unknown why some don't have the flashbacks or can power through them more than others, though it's thought that those that repress their bad memories or negative emotions struggle more.

Anyone that helps someone who's having visions may get a glimpse of their memories - and empathically feel a flash of the pain, fear, rage, or grief they felt during the memory. If two people try to help each other move forward when both are having visions, they may transmit glimpses back and forth.

Weaknesses

The Nightrenders cannot be destroyed, only knocked down, or slowed down. However, those with "holy" weapons, spells, or powers, or those who have weapons, spells, or powers that can hurt "ethereal" beings or evil spirits will find they can cause them enough pain that sometimes they run away. Spells and abilities that create magical manifestations of good will and happiness, as well as spells of light, or purification can also harm them and drive them away.

THE SISTERS

The Nightrenders don't speak, but some have the misfortune of hearing two voices echo out of the fog. The come in stereo, only just slightly out of sync.

"Chosen Ones, you must be so confused. You've become lost in the forest, and the Dark Lord's nightmares already pursue you. Fortunately for you, our mistress desires your company. You'll adore obeying her will. Don't run, embrace a better destiny."

Two woman in white masks and straw hats, with cloaks made from the feathers of ravens, come out of the fog, body language almost identical. No eyes can be seen through the eyeholes of their masks, just darkness.

They start attacking, and when they beset their victims they stop speaking, refusing to talk or answer questions, instead filling the air with wild, mocking laughter. One wields twin katanas, the other a kusarigama with a painful claw at the end of the chain that closes down when it hits something.

Nets

While they're extremely willing to injure the squad they seem to be trying to capture them instead of killing (albeit capturing them after they're maimed), occasionally tossing out nets of glowing silver of moonlight. Being caught in the nets renders someone paralyzed and weak, a deep cold settling into the marrow of their bones. Some may even hear the shrieks of dying loved ones, whether they've actually died in reality or not. The Sisters apparently have the strength to carry even the largest of the squad in the air and will attempt to fly away when someone is ensnared.

The nets are difficult to destroy, but can be with great force of some kind. It has to be aimed at the part closest to the Sisters' hands, because the force required to break the nets would also injure those trapped inside them. The cold and paralysis fades when the victims are free, but some of the rescued may feel weak and need help staying on their feet. Unfortunately, even when they're broken, the nets of moonlight seem to be something they can recreate within several minutes.

Smoke Monsters

For some, they don't attack directly. Instead, one of the sisters pulls out a pipe and smoke monsters pour out of it. They try to drag their victims closer to the sisters so they can be caught in their nets. Fortunately, they can be destroyed with enough force.

While the Sisters seem impossible to injure, they can at least be caused pain with extreme enough attacks, something that makes them teleport away before risking any further injury.

PROMPTS


a) RENT
Uh oh, a Nightrender has you. Either it's squeezing you so hard you're suffocating and about to chomp into some juicy brains, or it's in the process of sucking your soul out through your mouth. In either case, you're likely broadcasting visions of your worst memories in small flashes to whoever is near. You're in desperate need of rescue and the summer faeries can't help - their magic is all but useless on the Nightrenders if it didn't have time to build by a covenant. Only others that fell into the Wilderlands like you did can save you.

(Feel free to provide multiple memory options ala a memshare, but keep in mind they'd only be flashes instead of a full memory!)

b) NABBED
The Sisters have got you, their smoke monsters are trying to drag you away, or you're still trying to fight them to avoid being caught. It'll be a lot easier if you have help - otherwise you're outnumbered and possibly outclassed. The only way to stop them is fight back hard enough that they feel you're not worth the effort and teleport off.

c) RESCUE
Perhaps you're not affected by the Nightrenders or are just good at powering through the haze of painful magic they're inflicting on the area. Either way, you're out to help the people around you. Perhaps you run into another member of the otherworlder squad that needs saving - or maybe they join you to protect a third otherworlder, or a denizen of the Wilderlands that also forewent a ticket and is therefore at risk. Unlike many of the people from other universes, many of the denizens of the Wilderlands are powerless and thought they were in for a day and night of safe fun.

There are also other hazards to rescue people from. Maybe a small child has been separated from their parents and is disoriented by smoke, in need of rescued from some flaming tents. Or maybe an elderly person has fallen and is at risk of being trampled. There are lots of reasons people might need help, due to fires, panicked horses, collapsing tents, and panicking crowds.


d) RUN
It's time to run! Perhaps, after some screaming and confusion - and teleportation - you finally grab a buddy and bolt through the woods. You better run fast because the Nightrenders and the Sisters may give up chase at some point but it may take time and moving through difficult terrain in the fog to lose them. Perhaps you and a partner have to help a third, injured otherworlder because they're having trouble walking.

Better head north like the faeries said. The faeries were right that this Heartstone to the north may be your only hope - and you'll have to reach it despite the fading evening light, skies overcast with dark clouds, and fog.

It may be easier navigating in the dark with a partner or two.


e) WILDCARD
Maybe you decide to do none of the above. Go nuts!


OOC DETAILS

Quest magic: Players can handwave that the quest bond magic is tugging the group northward to the safe place, with the mysterious Heartstone. They can also use the quest magic as an excuse for many different threads. As the group tries to run, their scattering movements will affect the magic and cause people to teleport at random, allowing for many different encounters with many other characters. This can explain why two characters that might otherwise stay together through the whole thing might get separated.

Network: The network can now be used. Mirrors can and do float if someone is trying to talk through one and running, and can follow someone as they move, allowing people to communicate on the go or during action. Feel free to start using the network in parallel with the log events.

NPCing: The mods won't be npcing but players are free to npc the actions of bystanders, the Nightrenders, and the Sisters. The Sisters won't speak, just continue laughing, and players can npc their specific attacks, capture attempts, and teleportation. Please just don't have them talk or godmode them dying - they're currently a little too sturdy for that. If you have a question about whether/how something will affect them feel free to ask the mods in the first comment below.

Environment: Feel free to manipulate the environment. There are things left over from the faire people can work with like bow and arrow sets from the competition, horses (which can be temporarily stolen, though we'd like to limit any that are permanently stolen to the (1) horse another player already requested), and even explosive faerie fireworks (they're quieter than the normal thing but still create a big bang). Abandoned stalls also have weapons and supplies to grab as people run for it. If they didn't think to steal or buy useful things during the day, please limit this to only grabbing one or two items as they run, like a cloak or sword. They won't have time to loot for more.

Experimentation: We'd like to encourage people to experiment! Obviously ask other players if they're down first, but it could be fun to do something other than 2 person threads, like maybe 2 PCs banding to rescuing a 3rd. Players are also encouraged to set limitations if they think it'd be more interesting, like locking their final escape prompt from the faire grounds to a single thread partner and playing out the drama of a full escape.

[OOC: Plot is visible so people can see and start plotting together but not open until Nov. 1. The mods will enable comments then.]
myagents: (angry)

[personal profile] myagents 2021-11-04 11:56 am (UTC)(link)
"What is th--"

He doesn't even have the time to finish the question that he feels the effects of the magic. His eyes open wide, and the rest of his face crumples as he emits some unnatural growl. His thoughts are hazy, and he can't understand exactly what it is that's triggering his rage to resurface. Before he can even properly wonder, he's already jumped on one of the creatures, clawing at their faces.
myagents: (concerned)

[personal profile] myagents 2021-11-04 11:59 am (UTC)(link)
"It's a good plan." Price nods as he runs, but letting Loken lead the way "...But perhaps we should reunite with our teammates and compare notes before attacking these creatures."
poor_unlucky_girl: (alert (gun))

[personal profile] poor_unlucky_girl 2021-11-04 12:08 pm (UTC)(link)
Jennifer is faint of heart, and generally loses consciousness accordingly. That being said, she's not necessarily physically weak, and when the situation really calls for it the adrenaline will do magic for her strenght. So she throws herself between Brown and the monsters, grabs Brown - who is not exactly a puppy so he's not light - and runs towards Holly.

"I've got my dog, we can go now! Thanks for waiting!"
Edited 2021-11-04 12:08 (UTC)

Rent

[personal profile] remaininghalf 2021-11-04 12:19 pm (UTC)(link)
"Fall back!"

Mio has already tested the camera on these beings, and if it works then it means that there is no way physical combat can take them down. She puts herself between Mackenzie and the nightrenders. She wields the Camera Obscura:

"I've got this."
ragefeathers: (Yes I know I'm a wolf)

[personal profile] ragefeathers 2021-11-04 03:04 pm (UTC)(link)
Now, calming down a raging werewolf is a tricky proposition at the best of times. Fortunately for Caroline, she may have caught Mackenzie at the right moment, teetering on the edge of full blown murderous Rage. There's a limited space here, where Caroline has identified as "not kill" in a world of "kill" but that window is likely closing fast. As Caroline boldly shoves herself in between Kenzie and the object of her violent impulses there's a tilt of Kenzie's massive head--confusion more than anything else. She growls and snaps, half-lunging at Caroline--then takes a few half-steps away, her eyes still blazing.

She doesn't want to leave her pray, damn it.
heterochrocatic: (197 » No I'd never say a word)

Re: Open

[personal profile] heterochrocatic 2021-11-04 03:12 pm (UTC)(link)
Using a spear one handed is going to be a bit awkard. Thankfully it's magic so that seems less of a concern. Catra tucks an arm around Saturday and starts dragging her along towards the north, teeth grit.

"Yeah, moving is good!" A glance back as the damaged nightrender begins to put itself back together to continue its pursuit.

"At first I thought 'no way can this place be worse than the Rig' and here it is trying to prove me wrong--"
takenalive: (Default)

[personal profile] takenalive 2021-11-04 04:37 pm (UTC)(link)
<You people swear by the most-> another slash and maybe at this point it's not luck anymore, that one gets an eye. Alloran cries out in thought-speech as his morph gives a high shriek and jerks. It presses its half-furled wings against the ground like a bat or a pterosaur and uses them to hop up and off the bad danger-prey - he just manages to keep from actually taking off, but he's losing the battle to both suppress his morph's instincts and push past Esplin's voice.

He might demorph and try his tailblade if he knew how much these creatures struggle to get back to their feet - and if the thing didn't make a three-syllable growling bark... which was answered by another one, out behind him.

<Pasture blight,> Alloran spits - it sounds more severe to him than really comes across through thought-speech - and manages to reorient with his remaining bievilerd eyes on his barely-standing comrade and hop closer and sort of crouch. Esplin's voice hisses something about desiring Alloran's wife, and he shudders. <Fall on my back. I hope you can hold on.>

This morph is covered with soft, slippery feathers? fur? mottled in different dark shades and fitting close to its body. The most grabbable features are the openings that the bievilerd exhales through, two on each side of the spine, big and bare-skinned and gray. Alloran's going to launch and take the two big wingbeats it takes to get this body airborne and hope for the best.
credit_not_blame: the new moon at night (new moon)

Re: cw: gore, mutilation, violence

[personal profile] credit_not_blame 2021-11-04 05:45 pm (UTC)(link)
Like any other skill you have to practice if you want to be any good with the magical gifts Garou can learn from spirits. And after a year and a half with her Gnosis bound, Stacia's rusty. Direct the Storm can only be learned by Shadow Lords who have achieved the rank of Adren; it's one of the more powerful gifts that Stacia has and it involves touching and molding someone else's Rage. And Mackenzie's Rage is a wild, writhing thing that's been gnawing deeper into her since the deaths of her packmates. It's good to have it out in the open instead of turned inward, but oh does it have teeth.

The flashes of Ace's memories of Stacia's future don't help. She wants to ask, her sincere curiosity about people is one of the things that makes her a good Ragabash, the desire to know them and understand them, and Ace is her dearest friend and longest-running project. She wants to know what it all means and it tears at her focus. She needs to concentrate.

"Let her go on three!" she yells over the sound of Ace's agonized roar. "She'll let you go! One! Two!

"THREE!"
tr1xx: (canon; incensed)

a-1

[personal profile] tr1xx 2021-11-04 06:23 pm (UTC)(link)

Usually, the memories have Cammie on her knees, unable to fight the visions off long enough to so much as see let alone run. Back in the fray, she tries to stay as far from the Nightrenders as possible, keep the memories nothing more than a tickle at the edge of her mind— but then she sees Little Cato, struggling to his feet over and over again, a Nightrender looming, and dammit she can’t do nothing.

As she runs in she braces herself for the memories to come down on her with all the grace of a falling building and they do, but— not her own. Kids, little kids bound and scared and then the gunfire and another gun pointed at him and oh god, what the fuck

She gasps and stumbles, falls to one knee and catches herself with one hand, but though she has to grit her teeth and force herself back to her feet, she pulls it off. Easier to fight someone else’s despair than your own, and though she can feel hers clawing in at the edges of her mind trying to join it she grinds her feet into the ground, hefts her sword up, and shouts, “Hey! Tall dark and freaky! Back off!”

Then closes the distance, swings the full heft of a sword almost as big as she is into one of the Nightrender’s legs, and uses the moment it stumbles to get in front of Little Cato. Not sure if he can even see her, she tugs him by the shoulder.

“D’you think if ye grab my arm you can stay up long enough to move?”

tr1xx: (canon; what)

[personal profile] tr1xx 2021-11-04 06:24 pm (UTC)(link)

“Maybe, but all I’ve got on me is my sword, and I dinnae wanna accidentally gut anyone under there with it.” The sword’s on her back, and almost as long as Cammie is tall, which isn’t saying anything obscene considering she’s barely above 5’, but still. “Might be somethin’ that got thrown from one of the stalls, but—”

Needle in a haystack, for sure. Still, she casts a glance around their immediate surroundings, just in case.

liesdontfindyou: (pb; panic)

IV

[personal profile] liesdontfindyou 2021-11-04 06:25 pm (UTC)(link)

[ CT is not, in any fashion, equipped for this. Somewhere along the line she got separated from Tex who has weapons far better suited for combat with something you don’t want two inches from your face than the basic knife and dagger CT has. It’s one of the rare times she really wishes she could get back in her armour without freaking out, or right now that she had the option at all, considering it didn’t make it here with her.

Jeans, a t-shirt and a leather jacket just don’t hold a candle to titanium alloy, what can she say?

She could be worse off. She’s quick on her feet, clearly fit, and she has enough of her wits about her even when the Nightrenders are close to help people out or clear some distance, but she is very much on her own and knows all too well that if she gets cornered? She’ll be shit out of luck. She needs to get her bearings and move north, but in the chaos that’s harder than it seems. ]

credit_not_blame: the new moon at night (new moon)

[personal profile] credit_not_blame 2021-11-04 06:45 pm (UTC)(link)
[No, no, no, climbing a tree is even worse! Also, what border patrol?

Ugh, she's going to have to save that question for later. There are things creeping about in the woods and she doesn't have time to argue with them or pull them down from a tree. Crinos it is then; best to make a show of it.

Hunkered down is a good place to start, fortunately. Stacia changes the tone of her growl, pushing it higher into a whine as she hulks upward, bones and muscles expanding beneath her skin and teeth growing larger, wolf toes extending into fingers with claws.

It'll take about six seconds, but six seconds is plenty of time to look pretty damn scary in the dim light filtering through the trees.]
ferengineer: (pic#12547032)

Re: Henry Townshend

[personal profile] ferengineer 2021-11-04 07:11 pm (UTC)(link)
A blast of magic hits the chain, breaking it. Seconds later another blast sails off through the trees towards where the hook came from.

"That should keep them off us for a bit," says a rather short humanoid carrying a crossbow that's almost too big for him

"Don't try to pull the hook out, it's the only thing keeping your blood in right now. Do you think you can stand?"
Edited 2021-11-04 19:18 (UTC)
wisdomreceiver: (huh?!)

Re: Henry Townshend

[personal profile] wisdomreceiver 2021-11-04 07:30 pm (UTC)(link)
The looks of the humanoid confuse him a bit, but it's not like he hasn't seen more human looking things that are way more hostile, see those monkey-like monsters or hell, even Walter himself probably counts.

He tries to stand, and audibly groans in pain.

"Aw, man...I'm gonna have to limp all the way through. Where are we going, by the way?"
wheyoftheadept: (Default)

[personal profile] wheyoftheadept 2021-11-04 07:56 pm (UTC)(link)
Saturday doesn't bother answering. She gathers what's left of her strength and leaps, landing more or less smoothly on Allroan's back. She's small, but compact and heavily muscled; she probably weighs more than she looks.

"I got it, go!"

The thing below them groans and snaps at them as Alloran launches himself, trying to grab at them. She slashes at it, trying to keep it off so he can get airborne, and holding on to one - weird horn thing - with a grip like steel.

"Stay down, fucker!"
credit_not_blame: (crinos)

Re: III Nabbed!

[personal profile] credit_not_blame 2021-11-04 08:06 pm (UTC)(link)
Stacia would tell Saturday to bite her tongue, but she doesn't have the attention to spare to force comprehensible English through her muzzle. She flexes her claws and trusts that Saturday has her back so that she can focus on the women as they pass in front of her rather than trying to keep an eye on them all the way around.

She's ready when the claw weapon shoots out, batting it aside like she would a hand meant for her throat so that it buries itself in the ground. With a snarl, she seizes the attached chain and gives it a sharp yank, hoping to throw the woman off-balance.

Meanwhile, her twin darts forward, aiming for Saturday.
credit_not_blame: (crinos)

Re: II: Rent!

[personal profile] credit_not_blame 2021-11-04 08:16 pm (UTC)(link)
Stacia only gets one hit in with her Nightrender before she loses her grip on it, but at least it takes two of them out of the fight, however temporarily. She does not appreciate it when Elle hits her with another one -- just because damned things aren't particularly heavy doesn't mean that they don't hurt! She snarls her protest and gives the thing a kick when it tries to grapple her legs and crawl up her body.

Unfortunately, the remainder are already popping and locking their way back to their feet. She kicks the handsy one again and starts backing away, gesturing for Elle to follow.

Maybe they can toss a couple into some trees?
credit_not_blame: (crinos)

[personal profile] credit_not_blame 2021-11-04 08:21 pm (UTC)(link)
Stacia shoves her way out of the carts, seizing...some part of the cart anatomy and snapping it free to make a club.

"Time," she rasps, forcing the word into something comprehensible in spite of her muzzle. Though given how fucking sturdy these things are, they're all going to need an escape soon. "Others?"

She catches up to Dan's little Nightrender parade and jams her cart part into it's glowing face hole. If it's not bigger from the inside, maybe they can cram it full of stuff so that it has to stop and extract everything before it can do anymore sucking.
wheyoftheadept: (Default)

Re: Open

[personal profile] wheyoftheadept 2021-11-04 08:24 pm (UTC)(link)
Saturday can bear some of her own weight. The problem is that her right leg is going numb, and won't obey her commands. She stumbles every time she tries to use it.

"Nah, man, no comparison. However shitty this gets, at least there's not nothin' but bad food, worse beds, an' shock collars waiting on the other side."

She glances over her shoulder. The thing is staring at them, as if considering pursuit. There is a malicious intelligence in the dark pits where its eyes should be, one that makes her shudder and grip Catra's shoulder a little tighter.

"I think it's giving up. We shouldn't slow down, though."
credit_not_blame: (crinos)

Re: : Werewolf? Therewolf!

[personal profile] credit_not_blame 2021-11-04 08:31 pm (UTC)(link)
Oh hey, it's Loken. Hi Loken!

Stacia makes a noise that could generously be read as 'pleased' by the standards of huge wolfmonsters. Her tail swishes once, at least. Fighting with an ally is always preferable to fighting alone.

She doesn't have much of a plan yet, other than hit things really hard and to not stick anything she wants to keep into the glow coming from their helmets. As she strides forward, she also moves to give Loken enough room to work with that massive sword of his.
credit_not_blame: (Pensive)

Re: IV

[personal profile] credit_not_blame 2021-11-04 08:36 pm (UTC)(link)
Stacia had assumed that the person was a lost child when she'd spotted her out of the corner of her eye, but then she'd realized that lost children don't move with that kind of purpose. And she needs some help with this.

"I saw some kids trying to hide in that booth," she says, gesturing to indicate which one she's talking about. It's taken some damage, but it's at least not currently on fire. "I think they're too scared to run on their own, and I'm not the most reassuring person around."

Even when she's human-shaped, kids are scared of her. Good job, supernatural Rage.

"Come on!"
wheyoftheadept: (Default)

Re: open to all.

[personal profile] wheyoftheadept 2021-11-04 08:41 pm (UTC)(link)
"Get outta there!" Saturday is well free, and trying to get to her feet. She seems to have trouble balancing, as if her right leg is unresponsive, or responding too slowly. "Loken! Regular weapons don't affect it! You need magic!"

The thing whistles in a high pitched mockery of laughter, as if agreeing with her, and bats Loken hard across the head.
credit_not_blame: (Upset)

Re: IV

[personal profile] credit_not_blame 2021-11-04 08:54 pm (UTC)(link)
"Yep!" Stacia says, almost manically. "They need to be going north. We're not going to be able to hold things things off forever, and you're not panicking, so you're drafted into riding herd on the people who are. Congratudolences."
wheyoftheadept: (Default)

[personal profile] wheyoftheadept 2021-11-04 09:08 pm (UTC)(link)
Saturday is gritting her teeth against the tingling numbness spreading through her right leg. It's like the worst pins and needles she's ever had, spreading out from the rent in her calf. She doesn't dare look and see how bad it is.

Bunny has it facing him. She lunges for its back, plunging her sword towards its middle. It works. For a moment. Elder Brother slides in like a hot knife through butter and Saturday grins, savage and triumphant. She twists the blade and pulls, completing the cut -

The creature turns its head around 180 degrees, glaring down at her. It's pincer arms pivot, reaching for her again. The rent in its side doesn't seem to bother it at all. And the black pits where its eyes should be bear down on her with a wave of suffocating despair.

( - her father's twisted body in a cage, cringing away from her, eyes long lost to madness and pain and she did that, the self that was not her, the self that was her worst self and therefore was her, was someone she could become - )

Saturday is screaming, striking in blind fury, lost in her own private hell as the creature nips at her almost playfully. A tear here, a scrape there. Bleeding her by inches. She doesn't care. What in this life hasn't?

edit: changed cw cause I went with a different memory
Edited 2021-11-04 21:09 (UTC)
wheyoftheadept: (Default)

Re: III Nabbed!

[personal profile] wheyoftheadept 2021-11-04 09:48 pm (UTC)(link)
Saturday doesn't have a lot of respect for dual wielders in the normal scheme of things. Sure, it looks fancy and it's pretty effective if you're good at it, but most people don't have the time or the talent to get that good. Usually, dual wielding means you're facing an idiot, amateur, or both.

Usually. Usually doesn't account for fucky noh-faced psycho bitches who won't stop laughing.

Saturday has to hope that Stacia has her back, because the creepy doll lady's blade are flashing almost faster than Saturday can see. And she's got a real bad feeling that the woman is holding back - for what purpose, Saturday can't imagine. Other than the sheer glee of it -

Saturday's shoulders are aching. Her rhythm falters. The woman slides her pommel in and flips Elder Brother right out of Saturday's hands. She watches in a kind of slow, detached horror as it flies through the air and lands point down in the earth, twanging like a plucked string.

Saturday hasn't been disarmed since she was 12 years old.

The woman takes up a formal, inviting stance. Her black-pit eyes slit and angle as if she's smiling. Laughing. Mocking Saturday.

Well, all right then. Fuck smart. And fuck safe.

Saturday throws herself at the woman, screaming wildly, and headbutts her.

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