wildestmods (
wildestmods) wrote in
wildestlogs2021-11-09 09:35 pm
HEARTSTONE TROLLMARKET ※ CAMP

HEARTSTONE TROLLMARKET

The Nightrenders and the Sisters stop following their prey once they get some distance into the woods. The protective aura coming from the shelter up north is full of deep protective magic.
It is a strange place. It looks like a massive cavern underground was somehow thrust up through earth and stone, until the roof and one wall cracked and fell in many places, creating a sort of canyon with rounded inner walls. If they look up they'll see a starry band of the night sky through the cracked roof. The rocks clearly crushed some houses and businesses but seem to have finally settled, so it's safe to wander around.
The way the ceiling opened was a source of far more tragedy than the falling rocks, though. When day breaks, they'll see the band of sunlight that cut through this community. Scattered through this band of light are large figures wrapped in sheets and blankets, tied in place with pieces of bright cloth. Little trinkets lay scattered at their feet. If anyone takes one of the blankets off, they'll see the petrified figure of a troll, their stone face forever etched in fear and surprise. It's clear from the cloth coverings and the trinkets that this is a people that cared for their dead, and that had community and family life. Among some of the trinkets are the drawings of children and dolls left for their lost loved one.
Market stalls have been ransacked, house doors are open, with larders of whatever this people ate empty, like the people here left very suddenly. Perhaps they felt the need to leave because of their sudden exposure - their community not thrust on the surface, the walls and ceiling holding back the sun crumbling.
Or perhaps the were nervous because of what was happening to the great crystal at the center of their world: the Heartstone. This great glowing crystal that got folded into the Wilderlands, was the nexus of magical energy of a world, its lifeblood, the beating heart of all magic. It sustained and protected the trolls.
It is cracked and dying. Dimming to a deeper color, occasionally flickering in a way that shows that someday it will dim completely. But not tonight. Tonight its nourishing, protective magic will keep the monsters away and give them some light in the dark. Even without the torches of the trolls, the Heartstone's light causes gems and crystals in the cavern - now a canyon - to glimmer with its protective light.
❧ Quest magic: Players can handwave that the quest bond magic ultimately tugged the group to the Heartstone, eventually teleporting any stragglers to it. Once the group is gathered there, no one can go far without getting teleported back.
❧ Time Period: The mods will set up a top-level for the night they all arrived, and a top-level for players to post their ongoing threads set over the ensuing days. Unless the group decides to leave faster, they will likely stay there for several IC days. (And the mods will probably allow this rest stop to run 1-2 OOC weeks, but will touch base with the playerbase on their preferences.)
❧ NPCing: No npcs are left in Trollmarket - the trolls have abandoned their now unsafe home. However, gnomes can be found wandering the canyon. The gnomes seem sentient, as they clearly speak a squeaky language that just can't be translated, but they're near feral, once the pests of the trolls. They're small, extremely fast, massively strong for their tiny sizes, and love to steal the belongings of bigger people. Groups of them sometimes gang up to carry larger items. They're also aggressive: prone to biting with their pointy teeth, and taking off their pointy caps and leaping at people to stab them with the pointy horns on the tops of their heads.
❧ Supplies: There is no human food in Trollmarket and the remains of any stalls advertising food make that clear. The trollish writing on the signs is translated by translation magic to Sylvaen, the language they've all gained knowledge of. Apparently the trolls liked to eat rocks and various minerals, socks stolen from humans, and cats. Fortunately, the cages from the stalls advertising the last one are empty, and the feral cat colony around Trollmarket makes it clear they weren't taken as emergency rations. (Occasionally there is a great racket as the gnomes and cats go to war.) However, there are resources like course cloth, woolen blankets, and sewing and cobbling materials. There are also leather goods like satchels, packs, and belts. There is rope. And waxy paper that can be used to wrap food supplies.
❧ Weapons: There are weapons that can be found in places, but not many. The trolls were not a peaceful people but they settled most of their problems with simple, non-fatal brawling, rather than anything crueler, only fighting against outside attackers. The few weapons that can be found are very large and heavy, clearly meant for war. They're built for a people that averages 8-10 feet tall and only the strongest and largest among the squad will find them anything but unwieldy. However, there are a few "small" knives of crude metal that can be used as short swords, and metal shields probably used as bucklers, that would work as full shields for normal-sized people.
❧ Forest resources: The woods around Trollmarket are safe, especially if traversed during the day. They're full of potential food, for those that know what to look for. There are wild blueberries, raspberries, and huckleberries, and enough flat, dark rocks to dry fruit in the sun. At the edge of a nearby pond are cattails, with edible roots, and reeds and grasses that can be used for basket-making. Dandelions grow everywhere, with edible flowers and roots, and there are edible marigold flowers. There's ample firewood, pieces of flint (though it takes time to find them), and wild game like deer and rabbits. The trolls' cookware, cutlery, and knives can be used to cook and dress animals, but might be heavy to take along. Water can be found in the pond (though it'd need boiling), or in small, cleaner springs in the woods.
❧ Spells: Archivists will find that there are little springs in the woods that they can draw spells from. The mods will make up random spells for Archivist players that request one.

MOD QUESTIONS/COMMENTS/REQUESTS ETC
Re: MOD QUESTIONS/COMMENTS/REQUESTS ETC
Re: MOD QUESTIONS/COMMENTS/REQUESTS ETC
no subject
Are the statue-ized trolls dead or does something remain? Are the gnomes intelligent enough to communicate with in any meaningful way and do they have any idea what happened here? Are they intelligent enough to, say, carry off a talking sword to heal one of their own?
(no subject)
(no subject)
Re: MOD QUESTIONS/COMMENTS/REQUESTS ETC
Re: MOD QUESTIONS/COMMENTS/REQUESTS ETC
Re: MOD QUESTIONS/COMMENTS/REQUESTS ETC
ARCHIVIST REQUESTS
no subject
(no subject)
THE FIRST NIGHT
There are still howls from deep in the woods the night the group arrives in Trollmarket but the monsters won't even come up to the edges of the forest. The warm, pulsing magic of the Heartstone is too powerful, its fount of magic too life-sustaining for the dead to come near.
It's strong enough to even thwart the magic - and tracking abilities - of the Sisters.
The light of the stone reflecting off the crystals in the cavern will let them search, but isn't bright enough for them to easily search for more than a few basic supplies. When day breaks they'll be able to search the ruins and the forest more easily.
While the walls and ceiling seem settled, that fallen rock suggests that there may be risk sleeping inside the cavern, instead of making camp among the wind-blocking rocks outside.
The night sky here isn't clouded over like it was at the faire. A thick band of stars, the arm of whatever galaxy they're in, is visible, though the constellations will be unfamiliar to everyone. Occasionally the sky is shot with shooting stars - or something that looks like them; sometimes they look almost like humanoid figures, flying down to land on earth. Glowing pixies occasionally flit around above, too high and too fast to be caught. A magical glow like the aurora sometimes shimmers across the horizon in snaking shapes, but with colors that don't usually naturally occur in the aurora, like deep golds and ambers.
The night air is a little cold. They'll need to find cloaks and blankets to be comfortable, and making a fire would be a good idea.
[ooc:This is a catchall for the first night at the Heartstone. Players can post top-levels underneath. It is recommended that players do a heading with their character name and post the prompts in a post (or posts) underneath, in case they need to add new prompts as time goes on.]
Dan Sagittarius
For Bunny
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Open to All
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Re: Open to All
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For Saturday
Re: For Saturday
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For Bunny
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Garviel Loken
Open to all
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Re: Open to all
Re: Open to all
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Elle Bryant
Closed to Stacia (at least to start with)
Stacia & Elle
Re: Stacia & Elle
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I Taught I Taw A Putty Tat (open)
Re: I Taught I Taw A Putty Tat (open)
Re: I Taught I Taw A Putty Tat (open)
Re: I Taught I Taw A Putty Tat (open)
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Saturday
Open To All
Raistlin Majere
Open To All
Re: Open To All
Re: Open To All
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Ace
Its only a flesh wound (Open to Everyone)
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Re: Its only a flesh wound (Open to Everyone)
Re: Its only a flesh wound (Open to Everyone)
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Is the cave spinning? (Open to Stacia and anyone who is better at first aid than her)
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Ange Ushiromiya
Open to All
LITTLE CATO
Locked to Gary
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Cammie MacCloud
Sleep? Who needs sleep! (Open to All)
Holly Short
Open to All
Mona Vanderwaal
open to all
CT
Open to All
Re: Open to All
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Kerrigan
closed to Spencer
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Karkat Vantas
Who's Hangry - Open
[cw: dead animal]
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Re: Who's Hangry - Open
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THE DAYS AFTER
After the first night, they'll find the woods to be relatively safe, and the presence of forest life and spirits will reinforce that. Butterflies and dragonflies flit through the woods and the songs of birds can be heard through the leaves.
The harmless spirits known as kodama occasionally go visible in the darker parts of the woods, fading to invisibility again if scrutinized too closely.
The weather stays helpfully sunny and dry while they're there, warm enough that cloaks can be put to the side, but not too hot.
[ooc:This is a catchall for the following days at the Heartstone. Players can post top-levels underneath. It is recommended that players do a heading with their character name and post the prompts in posts underneath, in case they need to add new prompts as time goes on.]
BUNNYMUND
Open to all
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Re: Open to all
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Watermelon In Easter Hay
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Re: Open to all
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Re: Open to all
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Several Days Later
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Alloran-Semitur-Corrass
Open
Re: Open
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closed to kerrigan
lol you can't possibly have thought i'd take the dignified option
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Open
Saturday
Open To All
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Raistlin Majere
Open To All
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Ange Ushiromiya
Open to All
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Open to All -- A Second Toplevel
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Rowena MacLeod
Open to All | [cw: animal death]
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Re: Open to All | [cw: animal death]
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Re: Open to All | [cw: animal death]
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Re: Open to All | [cw: animal death]
Caroline Forbes
Open to All
Re: Open to All
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Spencer Hastings
Open to All
Re: Open to All
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this work?
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Holly Short
Open to All
Mona Vanderwaal
open to all
Re: open to all
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Re: open to all
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CT
Open to All
[cw: dead animal]
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Aziraphale
closed to dan
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closed to guts
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Cayde-6
For Little Cato
Tenten
Open to All
Re: Open to All
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Guts
Open to All
Re: Open to All
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CROWLEY
Open to All
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Re: Open to All
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Re: Open to All
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Locked to Aziraphale.
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OPEN TO ALL
Re: OPEN TO ALL
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Sister Sara Sawbones
Open
Assistance
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Scavenging
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Elle Bryant
Closed to Price
Re: Closed to Price
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KERRIGAN
Re: THE DAYS AFTER
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Dean Winchester
Into The Mystic
He wishes there was something he could do, but he doesn't know these creature's burial customs. For all he knows, leaving them out in the open like this is their tradition, but he also feels like he needs to do something.
So he starts walking around to gather small containers, scraps of fabric, any rope or string he can find and small decorative items that aren't already laid at one of the creature's feet.
He's getting worried that, since they're exposed to the elements, the coverings might come off, or that their items might get blown away.
He starts to carefully secure the sheets more firmly to the statues with rope and strips of fabric. If anyone is paying attention they'll notice that he adds small decorations if the statue is a child like colorful rocks with holes in them, any beads he finds, or pieces of crystal.
He also starts moving the trinkets and knick knacks into the containers so that they can stay with their statues after the group leaves. This was they won't get blown off the side and fall into the seemingly bottomless abyss.
Dean does these tasks quietly and solitarily without asking or expecting any help, but whenever people see him in the cavern he's almost always doing something with his hands and a solemn expression.
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Re: Into The Mystic
Re: Into The Mystic
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Shout At The Devil
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The Master Chief
Some of Those Who Wander are, in Fact, Lost
It's not letting up, because now he's here in a strange woods. He has nothing but the black undersuit that usually sits between him and his MJOLNIR powered armor, and the very magically altered gauntlet on his left arm that used to be said armor.
...And a mirror? He doesn't understand how or why it works, and though there seem to be people communicating on it intermittently, he's not ready to make that jump yet himself. It's an unknown communication channel full of strangers.
This is not shaping up to be one of John's favorite days.
The lost Spartan-II is a large man, almost seven feet tall and built out of working muscle. While he's being reasonably cautious, it's not hard to run across him around the edge of the group's current teleportation radius.
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Livin' On The Edge
Re: Livin' On The Edge
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Re: Livin' On The Edge
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Why Are You Like This? (Sawbones)
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Locked to Stacia & Bunny
There's at least one tradition established on the Rig that Stacia is more than happy to continue, namely squealing Bunny's name as though she were a regular teenage girl delighted to spot a tiny fuzzy animal among the bushes and then bouncing over to receive An Hug. She likes hugs, especially Bunny's hugs; and it doesn't hurt that it demonstrates to the near-strangers nearby that both of them are safe and not about to unhinge their jaws and devour anyone whole. Kind of like how you might watch a guy with a "Free Hugs" sign to confirm that he's on the up-and-up and not doing it to get within ass-grabbing range, only more monster-y.
Plus, she gets to hug the Easter Bunny on a regular basis. Anyone who doesn't think that's cool needs to take a good, hard look in a mirror.
"Bunny!"
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This tradition of Stacia loudly and clearly announcing her need for hugs is a good tradition, alerting Bunny to her presence in a wolfishly polite way. Bunny's always glad she grasped so quickly that she was allowed, encouraged even, to take advantage of his presence as a source of comfort. He catches Stacia in a hug, even though it means dropping bows of pine he was collecting sap from in the process.
"How're you holding up?" It occurs to him right away that she might be bringing the baggage of Dan's conversation with her, but they can small-talk check-in their way towards that harder conversation.
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