wildestmods: (kodama)
wildestmods ([personal profile] wildestmods) wrote in [community profile] wildestlogs2022-02-14 01:51 am

IMLADRIS


IMLADRIS

The group is told to take a week of rest in the Last Homely House as the injured and sick among them heal. The Elves promise them that after the injured are healed, there will be a great Council, with representatives of several peoples in attendance. There Lord Elrond will meet and assist them with speaking with the Green.

Until then, they can wander the peaceful halls of Rivendell, which are filled with travelers from all over the Wilderlands who are making a rest stop while they travel through the lands of Middle-Earth.

There are many halls in Rivendell, but the most notable part of Rivendell is the Hall of Fire, a great feast hall where people can eat, drink, and be merry. Alongside chairs, cushions line the floors in much of the hall. This is the great social hall of Rivendell, where the Elves and their visitors share news of lands far beyond, tell stories, or perform music. The music here almost sounds divine, especially when the Elves sing and play instruments, but they're just as eager to hear songs from other lands, so if any of the squad decide to share, they'll be glad to listen.

Some of the hall's guests are a touch more lively than the others, like a party of dwarves staying at Rivendell. Their stories are a mite more adventurous and if you get in their good graces, they might be willing to share some of the beer they brought with them. Listening to their stories or their talk about their craftmanship is a way to get into their good graces. They have news of the lands beyond.

The Elves love learning, so there are libraries the group is allowed to browse, though they mostly only contain tales of Middle-Earth (for now), though the Elves seem to be collecting what books about other lands they can. These libraries often have viewing stations with telescopes pointing at the sky. Though concerned about what it portents, Elves have been almost delighted by the changing skies, enjoying the challenge of trying to understand how the sky has been knitting itself together with the addition of new worlds.

There are also beautiful balconies here, overlooking the gorge and the waters below, and terraced gardens filled with flowers, bushes, and flowering trees. Their rooms are open to the outdoors and have beds that seem grown into the shape of bed-frames instead of carved. The bathrooms actually have running water. The Elves have figured out how to direct the clean running waters of the gorge in primitive indoor plumbing. Water for hot baths has to be heated first in brass cauldrons over coal braziers before getting dumped into the bath, but are at least located right next to the tubs.

Different flowing slides and fountains can also be used as waterslides for the adventurous, though this will make the Elves tut in disapproval. (X cw: warning for mild nudity from a distance.)

It's time for the squad to rest, eat, and regroup. If a great Council is going to be called involving them, it might be a good idea to make sure they go into it as a united front, because the Green is clearly fine with trying to make decisions for them.

OOC DETAILS

Cursed Weapons/Powers: So they know about how they'll be treated: those with cursed weapons and dark powers will be tolerated by the Elves after entry. While they'll get the same general treatment, the Elves around them may at times seem uncomfortable. Those with cursed weapons will only be distrusted a little, as the weapons themselves will seem more suspicious than their bearers. Those with dark powers or some kind of dark nature (such as being a vampire, Necromancer mage, werewolf, etc.) will be treated with the greatest distrust. But they'll be allowed to wander freely.

Communication: The Elves will make it clear a Council will be called when the injured have time enough to heal and that the group can stay in Rivendell until they're all healed and refreshed. They'll be told they'll be equipped with weapons, clothes, and supplies when they eventually leave. The characters can move freely and characters can stay at the bedside of injured friends.

Injuries: Characters with morgul-blade wounds will be find that any areas or limbs where the shard was will no longer hurt but will be numb at first, with feeling returning over several days. They'll be physically weak for several days at well, winded when walking a short distance. Within a week or two, depending on their constitution and the severity of where the wound was, they'll be able to walk on their own and start to rebuild stamina. Other non-Morgul-blade injuries will heal fully within a few days of treatment.

Clothes: The group will not yet be fully equipped for their travels (that will happen upon leaving) but everyone will at least be given new clothes in Elven styles since theirs are dirty or torn. These are in many different colors but most commonly colors found in nature, like green and blue. Characters without appropriate footwear will also be given light and sturdy boots that will somehow be in their size without their size being asked. They'll also be given basic toiletries like scissors that can be used to cut hair and beards. There are no razors, however, because the Elves don't need to shave so they don't keep them on hand.

Food: Food and drink are plentiful. The food leans towards fruits and veggies but there's enough game for any meat-eaters, cooked well in unknown spices. Wine is abundant, some vintages more inebriating than others. The restorative cordial miruvor is available to help weary travelers get their energy up and revive their strength. It doesn't get characters drunk but helps them revive their strength. It has a light, pleasant floral taste and smell. Beer can also be provided, though that of the traveling dwarves is superior to what Rivendell has to offer.

Weather/Atmosphere: Rivendell is open to the outside air but the temperature is always perfectly temperate and pleasant. The sun shines frequently and is only lost behind shimmering mist. Sunsets and sunrises paint the sky in sections of the valley in every color imaginable. The valley is safe to travel in as long as they don't go back past the Ford of Bruinen or through the gap in the mountains past Rivendell on the valley's opposite end. The air is filled with the smell of green things and delicate perfume of flowers.

Archivist Spells: Around the valley, Archivists can bank up to (4) iterations of a water spells that blasts a brief torrent at an enemy, with the force of a fire hose.
wisdomreceiver: (hand on chest)

Re: A Warning (for everyone who wasn't on the Rig)

[personal profile] wisdomreceiver 2022-02-14 10:05 pm (UTC)(link)
"I don't think I ever met him." Henry shrugs "What do you suggest so that he can't get in our heads?"

He asks with what could be genuine concern if his voice didn't sound so flat all the time. Stacia might find out soon that it is quite difficult, in fact, to get in Henry's head.
credit_not_blame: (Default)

Re: A Warning (for everyone who wasn't on the Rig)

[personal profile] credit_not_blame 2022-02-14 10:54 pm (UTC)(link)
"I'm sure you've chatted with him on the mirrors at least," Stacia says. "We're not that big of a group."

She shrugs. "He doesn't have telepathy or anything, as far as I know. Just be alert when you do talk to him, pay attention to the things you're revealing about yourself. You don't strike me as the kind of guy who bears your soul to strangers anyway."
wisdomreceiver: (Default)

[personal profile] wisdomreceiver 2022-02-15 11:59 am (UTC)(link)
"I see."

Silence.

"Well, uh, since we are exchanging warnings. There's this guy where I am from that is very dangerous. Taller than me, long blond hair, wears a blue longcoat. He is into rituals and human sacrifice, and I'm supposed to be his last victim so he's chasing me. I don't know if he can do it across dimensions, but, you know, maybe he has other rituals in mind after that, so...I'd say watch out."
credit_not_blame: (Neutral)

[personal profile] credit_not_blame 2022-02-16 07:54 pm (UTC)(link)
Stacia raises an eyebrow, but otherwise listens politely.

"Fair enough, I'll keep an eye out for him. Though please keep in mind when assessing his threat level that I can turn into an eight-foot wolf-monster on reflex."
wisdomreceiver: (Default)

[personal profile] wisdomreceiver 2022-02-17 11:52 am (UTC)(link)
"He got in my apartment, chained the door from the inside, trapped me in another dimension and left without me noticing. So he's sneaky."

Beat.

"Except when he announces himself laughing maniacally. He does that sometimes."
credit_not_blame: the new moon at night (new moon)

[personal profile] credit_not_blame 2022-02-17 07:34 pm (UTC)(link)
Back home, the only one of those things Stacia couldn't do is transport someone to another dimension, and she's pretty sure there are ways to drop regular humans into the Umbra.

"What should I do if he shows up?" she asks. "Cackling maniacally or otherwise?"
wisdomreceiver: (Default)

[personal profile] wisdomreceiver 2022-02-18 12:44 pm (UTC)(link)
"Oh, uh, yeah, I got here before I could figure out that part."

Henry proves himself to be, once again, the bringer of very useless contributions.
credit_not_blame: the new moon at night (new moon)

[personal profile] credit_not_blame 2022-02-20 10:30 pm (UTC)(link)
Well then.

"So would you object if I, say, turned into an enormous wolf-monster with fangs like kitchen knives, and threw him into a tree?"
wisdomreceiver: (pensive or sad)

[personal profile] wisdomreceiver 2022-02-21 09:55 am (UTC)(link)
"Hey, if it works it works." Henry shrugs "But he seems to be...Undead? He was victim number 11, but somehow he came back and now he's looking for victim 21...Which is me."
credit_not_blame: (Default)

[personal profile] credit_not_blame 2022-02-21 05:39 pm (UTC)(link)
Stacia shrugs. "He can be as undead as he likes as long as he does it in several, immobilized pieces. I'm not picky."

At this point, she's honestly just curious if she can get any reaction out of Henry at all.
Edited 2022-02-21 17:39 (UTC)
wisdomreceiver: (Default)

[personal profile] wisdomreceiver 2022-02-22 07:31 pm (UTC)(link)
"That'd be cool." Henry nods, with a still blank expression on his face "I hope Eileen is safe from him at the moment."
credit_not_blame: (Default)

[personal profile] credit_not_blame 2022-02-24 11:45 pm (UTC)(link)
Stacia cocks her head to the side. "Are you dropping that name to get me to ask about her so that you can verbally process the bullshit going on in your life to an audience?" she asks, with every evidence of sincere interest.
wisdomreceiver: (pensive or sad)

[personal profile] wisdomreceiver 2022-02-25 10:26 am (UTC)(link)
"Oh, it's...A bit more complicated than that. Eileen is my neighbour, she was victim number 20, and Walter attacked her. He carved numbers on her back, but she survived, and I don't know if he's still after her. Before I was brought here, I was rescuing her from the hospital."
credit_not_blame: (Default)

[personal profile] credit_not_blame 2022-02-25 05:39 pm (UTC)(link)
"That's not an answer to my question," Stacia says, instead of so yes, you are looking for someone to help you process bullshit. Because she's being polite right now.

She doesn't mind helping people process their bullshit, but she also doesn't do it for free. Especially not for grown-ass men who are oblivious to their need to process their bullshit. Fortunately, the only payment she requires for this particular service is a little self-awareness and the acknowledgment that they need her help, or at least her presence as a sounding board.
wisdomreceiver: (Default)

[personal profile] wisdomreceiver 2022-02-25 05:53 pm (UTC)(link)
"What-- Ah."

Henry realizes the implications of the question. He wasn't tiptoeing or trying to make the conversation about something, he just happens to be really, really, really socially inept.

"Oh, no, don't worry. Sorry it came across like that. It's just hard to tell what counts and what doesn't, especially now that we're in this whole different universe. So, uh, yeah. Be careful, just in case."