wildestmods: (kodama)
wildestmods ([personal profile] wildestmods) wrote in [community profile] wildestlogs2022-02-14 01:51 am

IMLADRIS


IMLADRIS

The group is told to take a week of rest in the Last Homely House as the injured and sick among them heal. The Elves promise them that after the injured are healed, there will be a great Council, with representatives of several peoples in attendance. There Lord Elrond will meet and assist them with speaking with the Green.

Until then, they can wander the peaceful halls of Rivendell, which are filled with travelers from all over the Wilderlands who are making a rest stop while they travel through the lands of Middle-Earth.

There are many halls in Rivendell, but the most notable part of Rivendell is the Hall of Fire, a great feast hall where people can eat, drink, and be merry. Alongside chairs, cushions line the floors in much of the hall. This is the great social hall of Rivendell, where the Elves and their visitors share news of lands far beyond, tell stories, or perform music. The music here almost sounds divine, especially when the Elves sing and play instruments, but they're just as eager to hear songs from other lands, so if any of the squad decide to share, they'll be glad to listen.

Some of the hall's guests are a touch more lively than the others, like a party of dwarves staying at Rivendell. Their stories are a mite more adventurous and if you get in their good graces, they might be willing to share some of the beer they brought with them. Listening to their stories or their talk about their craftmanship is a way to get into their good graces. They have news of the lands beyond.

The Elves love learning, so there are libraries the group is allowed to browse, though they mostly only contain tales of Middle-Earth (for now), though the Elves seem to be collecting what books about other lands they can. These libraries often have viewing stations with telescopes pointing at the sky. Though concerned about what it portents, Elves have been almost delighted by the changing skies, enjoying the challenge of trying to understand how the sky has been knitting itself together with the addition of new worlds.

There are also beautiful balconies here, overlooking the gorge and the waters below, and terraced gardens filled with flowers, bushes, and flowering trees. Their rooms are open to the outdoors and have beds that seem grown into the shape of bed-frames instead of carved. The bathrooms actually have running water. The Elves have figured out how to direct the clean running waters of the gorge in primitive indoor plumbing. Water for hot baths has to be heated first in brass cauldrons over coal braziers before getting dumped into the bath, but are at least located right next to the tubs.

Different flowing slides and fountains can also be used as waterslides for the adventurous, though this will make the Elves tut in disapproval. (X cw: warning for mild nudity from a distance.)

It's time for the squad to rest, eat, and regroup. If a great Council is going to be called involving them, it might be a good idea to make sure they go into it as a united front, because the Green is clearly fine with trying to make decisions for them.

OOC DETAILS

Cursed Weapons/Powers: So they know about how they'll be treated: those with cursed weapons and dark powers will be tolerated by the Elves after entry. While they'll get the same general treatment, the Elves around them may at times seem uncomfortable. Those with cursed weapons will only be distrusted a little, as the weapons themselves will seem more suspicious than their bearers. Those with dark powers or some kind of dark nature (such as being a vampire, Necromancer mage, werewolf, etc.) will be treated with the greatest distrust. But they'll be allowed to wander freely.

Communication: The Elves will make it clear a Council will be called when the injured have time enough to heal and that the group can stay in Rivendell until they're all healed and refreshed. They'll be told they'll be equipped with weapons, clothes, and supplies when they eventually leave. The characters can move freely and characters can stay at the bedside of injured friends.

Injuries: Characters with morgul-blade wounds will be find that any areas or limbs where the shard was will no longer hurt but will be numb at first, with feeling returning over several days. They'll be physically weak for several days at well, winded when walking a short distance. Within a week or two, depending on their constitution and the severity of where the wound was, they'll be able to walk on their own and start to rebuild stamina. Other non-Morgul-blade injuries will heal fully within a few days of treatment.

Clothes: The group will not yet be fully equipped for their travels (that will happen upon leaving) but everyone will at least be given new clothes in Elven styles since theirs are dirty or torn. These are in many different colors but most commonly colors found in nature, like green and blue. Characters without appropriate footwear will also be given light and sturdy boots that will somehow be in their size without their size being asked. They'll also be given basic toiletries like scissors that can be used to cut hair and beards. There are no razors, however, because the Elves don't need to shave so they don't keep them on hand.

Food: Food and drink are plentiful. The food leans towards fruits and veggies but there's enough game for any meat-eaters, cooked well in unknown spices. Wine is abundant, some vintages more inebriating than others. The restorative cordial miruvor is available to help weary travelers get their energy up and revive their strength. It doesn't get characters drunk but helps them revive their strength. It has a light, pleasant floral taste and smell. Beer can also be provided, though that of the traveling dwarves is superior to what Rivendell has to offer.

Weather/Atmosphere: Rivendell is open to the outside air but the temperature is always perfectly temperate and pleasant. The sun shines frequently and is only lost behind shimmering mist. Sunsets and sunrises paint the sky in sections of the valley in every color imaginable. The valley is safe to travel in as long as they don't go back past the Ford of Bruinen or through the gap in the mountains past Rivendell on the valley's opposite end. The air is filled with the smell of green things and delicate perfume of flowers.

Archivist Spells: Around the valley, Archivists can bank up to (4) iterations of a water spells that blasts a brief torrent at an enemy, with the force of a fire hose.
the_hit_list: (84)

[personal profile] the_hit_list 2022-02-24 01:38 pm (UTC)(link)
“Hi,” Tim repeats, and he comes forward few more steps, until he’s at the edge of a normal distance for conversation.

But after the salutation, he avoids looking at Price, looking down and to the left instead. Price’s reactions are secondary to Tim being believed and trusted. A teenager working up the courage to ask for help from an adult doesn’t watch you like a hawk for microexpressions.

“Um. You know how people in the band try to do what they know? Like preserving food and making pillows?”

Tim’s hand goes to his right side again, fists against the wound and then he forced the fingers straight. Counts to six seconds of ‘hesitation,’ before the one gamble he has to take, the one unavoidable lie. “I heard Tommy saying you’re, you know, one of those social workers like they had at school after the earthquake or the gang war or… they have them there at a lot.”

He’s thought about it, and he has to say he heard it from a teen. Not Elle or Stacia, and definitely not Kon, who would figure out what Tim is doing if Price asked about this, and the story is carefully mangled.

If Elle is right, then dangling traumatic experiences will make him interesting. There’s a lot to choose from.
Edited 2022-02-24 13:41 (UTC)
myagents: (squinting)

[personal profile] myagents 2022-02-24 02:05 pm (UTC)(link)
Confirmed, that's bait. Price might have been compromised, but he's not gone completely stupid. Besides, if so many people suddenly act like he's worth talking to in their eyes, it stops being subtle. It's somewhat understandable, but that doesn't mean it's not rude or offensive.

"Due to the fact that we are from different universes, I cannot say I am qualified to handle your situation." or anyone else's, he adds mentally.
the_hit_list: (45)

[personal profile] the_hit_list 2022-02-24 03:12 pm (UTC)(link)
“Okay.” Tim says quietly, deflated and showing it - because why not show it. It’s hard to ask for help. To start to do so and have it cut off at the knees before he’s even asked the question. It would be crushing. “I understand. It’s like your job, and you’re kidnapped too.”

He shrugs a little. “I wouldn’t want to go to school here. I knew it was… yeah. Sorry to bother you, Mr. Price.”

Tim starts to leave, having no excuse to try to talk to him further. He wants this to be an anomaly, and not impact whatever Elle is up to. But more than that, he needs it to not get back to certain people that he’s seeking mental health treatment, even if under dubious investigatory circumstances.

“Can I ask a favor? It won’t be work, I promise,” he clarified in a rush. “Please don’t tell Dick and Kon. They’re already freaked out about me getting hurt. Like in the movies when they say This conversation never happened.
myagents: (coy)

[personal profile] myagents 2022-02-24 03:23 pm (UTC)(link)
"I am sorry, Tim, but if someone told you not to interact with me, perhaps you should listen to them. I am sure that your friends know what is best for you."

He keeps a polite tone, but hopefully he made it clear that he doesn't want to do this. Luckily enough for Tim, Price doesn't know to be assertive - actually assertive - at all.

the_hit_list: (Default)

[personal profile] the_hit_list 2022-02-24 03:32 pm (UTC)(link)
“Huh?” He is legitimately confused by this and blinks rapidly.

“Oh, no,” Tim laughs and shakes his head. “I don’t think they know who you are. I just don’t want them to know that I still think about my parents.”

Tim doesn’t want Price to think Kon and Dick are against him, or gunning for him. Tim was going to make his parents the focus of it; he’s not sharing anything he wasn’t prepared to do. “Everybody’s already stressed.”
myagents: (scared)

[personal profile] myagents 2022-02-25 10:08 am (UTC)(link)
"Indeed." he glances at the clouds, not looking at Tim "It's understandable that you don't want to share your concerns with them. However, you should be free to think about whatever you want. In small bits, preferably, so that you don't get overwhelmed. Ignoring the issue through compulsive distraction can worsen your situation."

Bit of a hypocritical advice, given that he's shutting down completely. To be fair, it did work in Project Freelancer, and seems to work here as well, in some capacity. He was way too naive in trying to actually bond with people, it has never worked that way. It's alright, though. There aren't nearly enough agents to constantly trigger that urge.

"Now, if you excuse me, I really have to go."

He walks away fast, starting to actually run once he's out of sight. He locks himself in his room. They're not going to bother him here, at least for a bit.
the_hit_list: (23)

[personal profile] the_hit_list 2022-02-25 02:44 pm (UTC)(link)
“Bye, Mr. Price.”

Tim watches him leave, and he’ll chew on the abrupt departure later. He has to wonder about the implications of what gossip is implying versus reality. Price is odd, but not Odd, and if there’s anything untoward about him, it’s not a compulsion (or not on par with the ones Tim’s used to seeing).

He’ll be nice to him, and say hello, but outside of that, he’s just going to pay a normal amount of attention.