wildestmods: (kodama)
wildestmods ([personal profile] wildestmods) wrote in [community profile] wildestlogs2022-02-14 01:51 am

IMLADRIS


IMLADRIS

The group is told to take a week of rest in the Last Homely House as the injured and sick among them heal. The Elves promise them that after the injured are healed, there will be a great Council, with representatives of several peoples in attendance. There Lord Elrond will meet and assist them with speaking with the Green.

Until then, they can wander the peaceful halls of Rivendell, which are filled with travelers from all over the Wilderlands who are making a rest stop while they travel through the lands of Middle-Earth.

There are many halls in Rivendell, but the most notable part of Rivendell is the Hall of Fire, a great feast hall where people can eat, drink, and be merry. Alongside chairs, cushions line the floors in much of the hall. This is the great social hall of Rivendell, where the Elves and their visitors share news of lands far beyond, tell stories, or perform music. The music here almost sounds divine, especially when the Elves sing and play instruments, but they're just as eager to hear songs from other lands, so if any of the squad decide to share, they'll be glad to listen.

Some of the hall's guests are a touch more lively than the others, like a party of dwarves staying at Rivendell. Their stories are a mite more adventurous and if you get in their good graces, they might be willing to share some of the beer they brought with them. Listening to their stories or their talk about their craftmanship is a way to get into their good graces. They have news of the lands beyond.

The Elves love learning, so there are libraries the group is allowed to browse, though they mostly only contain tales of Middle-Earth (for now), though the Elves seem to be collecting what books about other lands they can. These libraries often have viewing stations with telescopes pointing at the sky. Though concerned about what it portents, Elves have been almost delighted by the changing skies, enjoying the challenge of trying to understand how the sky has been knitting itself together with the addition of new worlds.

There are also beautiful balconies here, overlooking the gorge and the waters below, and terraced gardens filled with flowers, bushes, and flowering trees. Their rooms are open to the outdoors and have beds that seem grown into the shape of bed-frames instead of carved. The bathrooms actually have running water. The Elves have figured out how to direct the clean running waters of the gorge in primitive indoor plumbing. Water for hot baths has to be heated first in brass cauldrons over coal braziers before getting dumped into the bath, but are at least located right next to the tubs.

Different flowing slides and fountains can also be used as waterslides for the adventurous, though this will make the Elves tut in disapproval. (X cw: warning for mild nudity from a distance.)

It's time for the squad to rest, eat, and regroup. If a great Council is going to be called involving them, it might be a good idea to make sure they go into it as a united front, because the Green is clearly fine with trying to make decisions for them.

OOC DETAILS

Cursed Weapons/Powers: So they know about how they'll be treated: those with cursed weapons and dark powers will be tolerated by the Elves after entry. While they'll get the same general treatment, the Elves around them may at times seem uncomfortable. Those with cursed weapons will only be distrusted a little, as the weapons themselves will seem more suspicious than their bearers. Those with dark powers or some kind of dark nature (such as being a vampire, Necromancer mage, werewolf, etc.) will be treated with the greatest distrust. But they'll be allowed to wander freely.

Communication: The Elves will make it clear a Council will be called when the injured have time enough to heal and that the group can stay in Rivendell until they're all healed and refreshed. They'll be told they'll be equipped with weapons, clothes, and supplies when they eventually leave. The characters can move freely and characters can stay at the bedside of injured friends.

Injuries: Characters with morgul-blade wounds will be find that any areas or limbs where the shard was will no longer hurt but will be numb at first, with feeling returning over several days. They'll be physically weak for several days at well, winded when walking a short distance. Within a week or two, depending on their constitution and the severity of where the wound was, they'll be able to walk on their own and start to rebuild stamina. Other non-Morgul-blade injuries will heal fully within a few days of treatment.

Clothes: The group will not yet be fully equipped for their travels (that will happen upon leaving) but everyone will at least be given new clothes in Elven styles since theirs are dirty or torn. These are in many different colors but most commonly colors found in nature, like green and blue. Characters without appropriate footwear will also be given light and sturdy boots that will somehow be in their size without their size being asked. They'll also be given basic toiletries like scissors that can be used to cut hair and beards. There are no razors, however, because the Elves don't need to shave so they don't keep them on hand.

Food: Food and drink are plentiful. The food leans towards fruits and veggies but there's enough game for any meat-eaters, cooked well in unknown spices. Wine is abundant, some vintages more inebriating than others. The restorative cordial miruvor is available to help weary travelers get their energy up and revive their strength. It doesn't get characters drunk but helps them revive their strength. It has a light, pleasant floral taste and smell. Beer can also be provided, though that of the traveling dwarves is superior to what Rivendell has to offer.

Weather/Atmosphere: Rivendell is open to the outside air but the temperature is always perfectly temperate and pleasant. The sun shines frequently and is only lost behind shimmering mist. Sunsets and sunrises paint the sky in sections of the valley in every color imaginable. The valley is safe to travel in as long as they don't go back past the Ford of Bruinen or through the gap in the mountains past Rivendell on the valley's opposite end. The air is filled with the smell of green things and delicate perfume of flowers.

Archivist Spells: Around the valley, Archivists can bank up to (4) iterations of a water spells that blasts a brief torrent at an enemy, with the force of a fire hose.
hourglasshalfempty: (Default)

Re: Halls

[personal profile] hourglasshalfempty 2022-02-25 08:28 pm (UTC)(link)
Raistlin gives her a blank look.

"You greeted me. I assume you required assistance with some task?"

The birds on her shoulders hold no charm for him; all he sees are little tweeting skeletons, scraps of feather and flesh still clinging to bone. In the seconds before his cursed sight shrivels her skin and melts her to a grinning skull, he can tell that he's addressing a young human woman with dark hair and a somewhat vacant (in his opinion) look.
poor_unlucky_girl: (examining)

Re: Halls

[personal profile] poor_unlucky_girl 2022-02-28 04:57 pm (UTC)(link)
"Oh, I just wanted to say hello." she hands him the dust mop "But you can help if you want."
hourglasshalfempty: (Default)

Re: Halls

[personal profile] hourglasshalfempty 2022-03-05 08:57 pm (UTC)(link)
He takes the dust mop. He is now holding a dust mop in one hand, and a magnificent magical staff in the other. Hurriedly, he puts the mop aside.

"Do our hosts require this sort of contribution? I've heard nothing about it."
poor_unlucky_girl: (affectionate)

Re: Halls

[personal profile] poor_unlucky_girl 2022-03-11 05:02 pm (UTC)(link)
"They didn't say anything about it, I just thought it would be nice to do something for them."

She smiles as she resumes sweeping.
hourglasshalfempty: (Default)

Re: Halls

[personal profile] hourglasshalfempty 2022-03-12 07:30 pm (UTC)(link)
"I... see."

Well, now he's just perplexed. And wondering why he doesn't just walk away.

"I don't believe we've been introduced?"
poor_unlucky_girl: (listening)

Re: Halls

[personal profile] poor_unlucky_girl 2022-03-14 08:50 pm (UTC)(link)
"My name is Jennifer." she extends a hand towards him "Nice to meet you!"
hourglasshalfempty: (Default)

Re: Halls

[personal profile] hourglasshalfempty 2022-03-17 12:58 am (UTC)(link)
"I am Raistlin Majere." He doesn't take her hand - he's not one for touching people, and she wouldn't find his touch pleasant, anyway - but he gives a small, respectful bow. "My home is a town called Solace, in Abanasia."
poor_unlucky_girl: (affectionate)

Re: Halls

[personal profile] poor_unlucky_girl 2022-03-19 09:51 pm (UTC)(link)
Jennifer gives him another big smile.

"It must be a beautiful place, with a name like that."
hourglasshalfempty: (Default)

Re: Halls

[personal profile] hourglasshalfempty 2022-03-26 08:06 pm (UTC)(link)
"It is considered such, yes." More than that - he can see it clearly, even now. The vast golden trees cradling the town in their smooth, broad branches. Suspended pathways and rope bridges lit with fireflies, strung through the air like a necklace of bright jewels. How the afternoon sun would spill in through the windows of the Inn of the Last Home, touching the living wood and filling the air with glow -

And he can all-too-easily imagine how he'd see it now. Skeletal branches, grey winter light, ash and dust and cobweb. The curse on his eyes forbids him beauty, except in memory. Maybe even the memories will fade, in time.

"The town is set among the tops of the vallenwoods - we do a busy trade in fall, when the leaves change color."
poor_unlucky_girl: (Brown sniffs for clues)

Re: Halls

[personal profile] poor_unlucky_girl 2022-03-26 09:16 pm (UTC)(link)
"What materials do you trade?" she asks out of curiosity, only to have her attention be caught by Brown.

The dog was sniffing around, looking for her, and the wagging of his tail ceases immediately upon spotting Raistlin. He is now staring, growling from a distance.

"Oh, don't worry about Brown." Jennifer chuckles, slightly shaking her had as she pets him "He can be wary of strangers, sometimes."
hourglasshalfempty: (Default)

Re: Halls

[personal profile] hourglasshalfempty 2022-03-29 12:08 am (UTC)(link)
"Hospitality and travel supplies, mostly. Solace is a crossroads town," he explains. "centrally located. There's a Great Fair every season, and smaller ones once a month. Merchants come from all over Abanasinia."

There's no pride in his voice, not even a trace; you could think he didn't have the slightest emotion for the place where he was born and raised. She asked a question, it would be rude not to answer, and he does try to avoid being rude for no purpose.

He glances at the dog when it growls, then dismisses it.

"Doubtless he finds my appearance alarming," says the D&D wizard with metallic skin and eyes in the wrong shape. "See he keeps his distance, if you please.
poor_unlucky_girl: (Default)

Re: Halls

[personal profile] poor_unlucky_girl 2022-03-30 02:42 pm (UTC)(link)
Jennifer listens attentively while petting Brown with one hand.

"Do you miss it?"
hourglasshalfempty: (Default)

Re: Halls

[personal profile] hourglasshalfempty 2022-03-31 09:22 pm (UTC)(link)
The answer is no. Not in any way he would ever admit to. One might as well ask if he missed his childhood, and the slow, grinding torment of adolescence. There are good memories, of course, and a dozen bad ones for every one of those. Let Caramon meander dreamily about returning home wealthy and famous and starting an inn; his arc would take him farther and higher than any farmer or merchant could dream.

One day, the most interesting thing about Solace would be that Raistlin Majere was born there.

"I have been traveling away from it for three years now," he prevaricates. "I do not particularly suffer homesickness."
poor_unlucky_girl: (Default)

Re: Halls

[personal profile] poor_unlucky_girl 2022-04-01 02:52 pm (UTC)(link)
"I never got to travel much, never left Cardington." Jennifer shrugs, giving him a slight encouraging nod "I've always wanted to see the world."
hourglasshalfempty: (Default)

Re: Halls

[personal profile] hourglasshalfempty 2022-04-10 07:20 pm (UTC)(link)
"There is much to recommend travel. Although," he says dryly, remembering their situation. "these are hardly ideal circumstances - my brother and I may have had to hunt for our supper on occasion, but at least we could choose our destination and purpose."
poor_unlucky_girl: (affectionate)

Re: Halls

[personal profile] poor_unlucky_girl 2022-04-11 08:27 pm (UTC)(link)
"Like a camping trip!"

Jennifer smiles. Whether her enthusiasm is wholesome or obnoxious, is not up to her to decide.
hourglasshalfempty: (Default)

Re: Halls

[personal profile] hourglasshalfempty 2022-04-12 03:40 am (UTC)(link)
Raistlin is mostly just confused. Krynn is fully pre-industrial; the idea of camping for fun and healthful recreation is simply not on his cultural radar.

"We were traveling and camping, so yes, I suppose you could call it a camping trip."
poor_unlucky_girl: (neutral)

Re: Halls

[personal profile] poor_unlucky_girl 2022-04-13 03:34 pm (UTC)(link)
"That sounds nice. Well, I am almost done here, I'm going to get some food. Would you like to eat?"
hourglasshalfempty: (Default)

Re: Halls

[personal profile] hourglasshalfempty 2022-04-16 03:41 am (UTC)(link)
"No, thank you," Raistlin says. "Perhaps later. I wish you well, miss."