wildestmods: (kodama)
wildestmods ([personal profile] wildestmods) wrote in [community profile] wildestlogs2022-02-14 01:51 am

IMLADRIS


IMLADRIS

The group is told to take a week of rest in the Last Homely House as the injured and sick among them heal. The Elves promise them that after the injured are healed, there will be a great Council, with representatives of several peoples in attendance. There Lord Elrond will meet and assist them with speaking with the Green.

Until then, they can wander the peaceful halls of Rivendell, which are filled with travelers from all over the Wilderlands who are making a rest stop while they travel through the lands of Middle-Earth.

There are many halls in Rivendell, but the most notable part of Rivendell is the Hall of Fire, a great feast hall where people can eat, drink, and be merry. Alongside chairs, cushions line the floors in much of the hall. This is the great social hall of Rivendell, where the Elves and their visitors share news of lands far beyond, tell stories, or perform music. The music here almost sounds divine, especially when the Elves sing and play instruments, but they're just as eager to hear songs from other lands, so if any of the squad decide to share, they'll be glad to listen.

Some of the hall's guests are a touch more lively than the others, like a party of dwarves staying at Rivendell. Their stories are a mite more adventurous and if you get in their good graces, they might be willing to share some of the beer they brought with them. Listening to their stories or their talk about their craftmanship is a way to get into their good graces. They have news of the lands beyond.

The Elves love learning, so there are libraries the group is allowed to browse, though they mostly only contain tales of Middle-Earth (for now), though the Elves seem to be collecting what books about other lands they can. These libraries often have viewing stations with telescopes pointing at the sky. Though concerned about what it portents, Elves have been almost delighted by the changing skies, enjoying the challenge of trying to understand how the sky has been knitting itself together with the addition of new worlds.

There are also beautiful balconies here, overlooking the gorge and the waters below, and terraced gardens filled with flowers, bushes, and flowering trees. Their rooms are open to the outdoors and have beds that seem grown into the shape of bed-frames instead of carved. The bathrooms actually have running water. The Elves have figured out how to direct the clean running waters of the gorge in primitive indoor plumbing. Water for hot baths has to be heated first in brass cauldrons over coal braziers before getting dumped into the bath, but are at least located right next to the tubs.

Different flowing slides and fountains can also be used as waterslides for the adventurous, though this will make the Elves tut in disapproval. (X cw: warning for mild nudity from a distance.)

It's time for the squad to rest, eat, and regroup. If a great Council is going to be called involving them, it might be a good idea to make sure they go into it as a united front, because the Green is clearly fine with trying to make decisions for them.

OOC DETAILS

Cursed Weapons/Powers: So they know about how they'll be treated: those with cursed weapons and dark powers will be tolerated by the Elves after entry. While they'll get the same general treatment, the Elves around them may at times seem uncomfortable. Those with cursed weapons will only be distrusted a little, as the weapons themselves will seem more suspicious than their bearers. Those with dark powers or some kind of dark nature (such as being a vampire, Necromancer mage, werewolf, etc.) will be treated with the greatest distrust. But they'll be allowed to wander freely.

Communication: The Elves will make it clear a Council will be called when the injured have time enough to heal and that the group can stay in Rivendell until they're all healed and refreshed. They'll be told they'll be equipped with weapons, clothes, and supplies when they eventually leave. The characters can move freely and characters can stay at the bedside of injured friends.

Injuries: Characters with morgul-blade wounds will be find that any areas or limbs where the shard was will no longer hurt but will be numb at first, with feeling returning over several days. They'll be physically weak for several days at well, winded when walking a short distance. Within a week or two, depending on their constitution and the severity of where the wound was, they'll be able to walk on their own and start to rebuild stamina. Other non-Morgul-blade injuries will heal fully within a few days of treatment.

Clothes: The group will not yet be fully equipped for their travels (that will happen upon leaving) but everyone will at least be given new clothes in Elven styles since theirs are dirty or torn. These are in many different colors but most commonly colors found in nature, like green and blue. Characters without appropriate footwear will also be given light and sturdy boots that will somehow be in their size without their size being asked. They'll also be given basic toiletries like scissors that can be used to cut hair and beards. There are no razors, however, because the Elves don't need to shave so they don't keep them on hand.

Food: Food and drink are plentiful. The food leans towards fruits and veggies but there's enough game for any meat-eaters, cooked well in unknown spices. Wine is abundant, some vintages more inebriating than others. The restorative cordial miruvor is available to help weary travelers get their energy up and revive their strength. It doesn't get characters drunk but helps them revive their strength. It has a light, pleasant floral taste and smell. Beer can also be provided, though that of the traveling dwarves is superior to what Rivendell has to offer.

Weather/Atmosphere: Rivendell is open to the outside air but the temperature is always perfectly temperate and pleasant. The sun shines frequently and is only lost behind shimmering mist. Sunsets and sunrises paint the sky in sections of the valley in every color imaginable. The valley is safe to travel in as long as they don't go back past the Ford of Bruinen or through the gap in the mountains past Rivendell on the valley's opposite end. The air is filled with the smell of green things and delicate perfume of flowers.

Archivist Spells: Around the valley, Archivists can bank up to (4) iterations of a water spells that blasts a brief torrent at an enemy, with the force of a fire hose.
wheyoftheadept: (Default)

Re: A Warning (for everyone who wasn't on the Rig)

[personal profile] wheyoftheadept 2022-02-25 08:42 pm (UTC)(link)
"If they're willing, yeah." Saturday nods. "Back on the rig we could be like, doesn't matter what bullshit was going on back home, we got bigger problems. Here it's less... urgent? Existential? Whatever. You know what I mean."

Now it's her turn to sigh.

"Makes things harder, in a way. An' hey, don't beat yourself up over the dumb fight. We all played a part. I coulda kept my temper, for example, an' been more clear about what I thought the real problem was."
credit_not_blame: (Interested)

Re: A Warning (for everyone who wasn't on the Rig)

[personal profile] credit_not_blame 2022-02-28 07:52 pm (UTC)(link)
"I'll let them know," Stacia says. She'd already asking CT if she'd be okay with answering a few questions, so she doesn't feel bad about offering. It'll still be up to CT if or when she reaches out to Saturday.

She quirks a smile. "Yeah, I know what you mean. It's a lot easier to put things aside when there's an immediate physical threat at hand." It's once it gets big and nebulous that the in-fighting and back-biting starts.

Saturday's reassurances earn a chuckle. "I'm not beating myself up too badly. The way it blew up, I just figure that it was a fight we needed to have. But it does mean that I have to be careful or else I'll develop a reputation as a shit-stirrer."
wheyoftheadept: (Default)

Re: A Warning (for everyone who wasn't on the Rig)

[personal profile] wheyoftheadept 2022-03-01 02:55 am (UTC)(link)
Saturday half-smiles. "Least you didn't come out swingin'. There goes my level-headed reputation."

It had frightened her; she hadn't been lying about that. Not so much the idea of leadership, but the fact that all those people had been discussing it in a corner, off away from the rest of the group. Conversations like that can turn from spitballing to active planning fast; just because you don't mean to start a faction doesn't mean it won't happen. And then anyone who doesn't like the faction's idea is outside the faction, which means there's an us, and a them -

Which had been the outcome anyway, at least for the three capes from capesville. Saturday grimaces.

"I haven't asked 'em because I doubt it'd help - I said my apologies an' that's all I ought to do - but are the capes integrating at all, after that?"
Edited 2022-03-01 02:56 (UTC)
credit_not_blame: (Default)

Re: A Warning (for everyone who wasn't on the Rig)

[personal profile] credit_not_blame 2022-03-04 12:17 am (UTC)(link)
"You mean Kon, Tim, and Dick?" Stacia asks, mostly rhetorically. "I haven't kept an eye on them close enough to say whether they're integrating, but I haven't seen them not integrating either. I helped Kon out with some power back-lash he was having after the fight in Agrabah. The three of them haven't been very chatty since, but they've been worrying themselves out over Tim getting stabbed by one of those nasty wraith blades."

She puts a hand on her hip, tapping her fingers thoughtfully.

"I think that, if we can get Dick on board, we'll have Tim and Kon, too. The way the three of them interact reminds me of the way some werewolf packs act."
wheyoftheadept: (Default)

Re: A Warning (for everyone who wasn't on the Rig)

[personal profile] wheyoftheadept 2022-03-05 08:31 pm (UTC)(link)
"How so?" It's weird for her to watch, the level of - same-brain they have going on. Not in the sense of field operations, that's just a question of time and training and you want a crew that can read each other's minds in a pinch, but the - insularity is probably the word. Runners who can't play well with others don't last very long, but every runner stands alone at the end of the day. Fall behind, get left behind - unless there's a bonus at stake.

Her crew was only different because they were friends before they formed. And honestly, there's times when that's been a problem. Expectations in the wrong place; uncertainty over goals and methods. And people having to see sides of each other that maybe they didn't want to.

Someone oughta add that to the Creed. Never run with loved ones.
Edited 2022-03-05 20:32 (UTC)
credit_not_blame: (Default)

Re: A Warning (for everyone who wasn't on the Rig)

[personal profile] credit_not_blame 2022-03-14 06:50 pm (UTC)(link)
Stacia waves the hand not resting on her hip.

"Just the way they fall in with each other, like they already know their roles and know that they need to present a united front in the face of others," she says. She doesn't want to say out-right that the smallest unit in Garou society is a pack, not a person. She doesn't think that Saturday will use the information against her or anything, it's just not specifically relevant and she doesn't want to get too casual about saying things that would qualify as a breach of the Veil.

"Dick is in charge, so once he makes a decision, Tim and Kon will go along with it. We can't dismiss them entirely because they still have their own weight to throw around behind the scenes, but Dick is the final arbiter. As long as he isn't making bad decisions - not decisions they disagree with, actually bad decisions with bad results - they'll keep following him."
wheyoftheadept: (Default)

Re: A Warning (for everyone who wasn't on the Rig)

[personal profile] wheyoftheadept 2022-03-16 11:35 pm (UTC)(link)
"Huh. It's not really how I'm used to things working." Putting things mildly. "Runners're pretty independent. Rep matters, but no one looks sideways at leavin' a crew 'cause someone got on your nerves. Bit an' Scylla'd never go along with a decision just 'cause I made it, not unless it was like, a fast-moving crisis in my expertise."

Her pops had used that phrase once. She'd always liked it.

"All right, then. As long as everyone's playing nice."

credit_not_blame: (Default)

Re: A Warning (for everyone who wasn't on the Rig)

[personal profile] credit_not_blame 2022-03-21 07:02 pm (UTC)(link)
"It's not that werewolf packs don't break up," Stacia says, "or super hero teams either, I'd imagine. But while this isn't exactly a fast-moving crisis, it's still an active problem situation, and I can't imagine having a reputation for fucking off in the middle of a mission because things are annoying would do much for anyone." She shrugs. "Like I said, if they're doing any arguing among themselves, it's behind the scenes."