wildestmods (
wildestmods) wrote in
wildestlogs2022-02-14 01:51 am
IMLADRIS

IMLADRIS
The group is told to take a week of rest in the Last Homely House as the injured and sick among them heal. The Elves promise them that after the injured are healed, there will be a great Council, with representatives of several peoples in attendance. There Lord Elrond will meet and assist them with speaking with the Green.
Until then, they can wander the peaceful halls of Rivendell, which are filled with travelers from all over the Wilderlands who are making a rest stop while they travel through the lands of Middle-Earth.
There are many halls in Rivendell, but the most notable part of Rivendell is the Hall of Fire, a great feast hall where people can eat, drink, and be merry. Alongside chairs, cushions line the floors in much of the hall. This is the great social hall of Rivendell, where the Elves and their visitors share news of lands far beyond, tell stories, or perform music. The music here almost sounds divine, especially when the Elves sing and play instruments, but they're just as eager to hear songs from other lands, so if any of the squad decide to share, they'll be glad to listen.
Some of the hall's guests are a touch more lively than the others, like a party of dwarves staying at Rivendell. Their stories are a mite more adventurous and if you get in their good graces, they might be willing to share some of the beer they brought with them. Listening to their stories or their talk about their craftmanship is a way to get into their good graces. They have news of the lands beyond.
The Elves love learning, so there are libraries the group is allowed to browse, though they mostly only contain tales of Middle-Earth (for now), though the Elves seem to be collecting what books about other lands they can. These libraries often have viewing stations with telescopes pointing at the sky. Though concerned about what it portents, Elves have been almost delighted by the changing skies, enjoying the challenge of trying to understand how the sky has been knitting itself together with the addition of new worlds.
There are also beautiful balconies here, overlooking the gorge and the waters below, and terraced gardens filled with flowers, bushes, and flowering trees. Their rooms are open to the outdoors and have beds that seem grown into the shape of bed-frames instead of carved. The bathrooms actually have running water. The Elves have figured out how to direct the clean running waters of the gorge in primitive indoor plumbing. Water for hot baths has to be heated first in brass cauldrons over coal braziers before getting dumped into the bath, but are at least located right next to the tubs.
Different flowing slides and fountains can also be used as waterslides for the adventurous, though this will make the Elves tut in disapproval. (X cw: warning for mild nudity from a distance.)
It's time for the squad to rest, eat, and regroup. If a great Council is going to be called involving them, it might be a good idea to make sure they go into it as a united front, because the Green is clearly fine with trying to make decisions for them.
❧ Cursed Weapons/Powers: So they know about how they'll be treated: those with cursed weapons and dark powers will be tolerated by the Elves after entry. While they'll get the same general treatment, the Elves around them may at times seem uncomfortable. Those with cursed weapons will only be distrusted a little, as the weapons themselves will seem more suspicious than their bearers. Those with dark powers or some kind of dark nature (such as being a vampire, Necromancer mage, werewolf, etc.) will be treated with the greatest distrust. But they'll be allowed to wander freely.
❧ Communication: The Elves will make it clear a Council will be called when the injured have time enough to heal and that the group can stay in Rivendell until they're all healed and refreshed. They'll be told they'll be equipped with weapons, clothes, and supplies when they eventually leave. The characters can move freely and characters can stay at the bedside of injured friends.
❧ Injuries: Characters with morgul-blade wounds will be find that any areas or limbs where the shard was will no longer hurt but will be numb at first, with feeling returning over several days. They'll be physically weak for several days at well, winded when walking a short distance. Within a week or two, depending on their constitution and the severity of where the wound was, they'll be able to walk on their own and start to rebuild stamina. Other non-Morgul-blade injuries will heal fully within a few days of treatment.
❧ Clothes: The group will not yet be fully equipped for their travels (that will happen upon leaving) but everyone will at least be given new clothes in Elven styles since theirs are dirty or torn. These are in many different colors but most commonly colors found in nature, like green and blue. Characters without appropriate footwear will also be given light and sturdy boots that will somehow be in their size without their size being asked. They'll also be given basic toiletries like scissors that can be used to cut hair and beards. There are no razors, however, because the Elves don't need to shave so they don't keep them on hand.
❧ Food: Food and drink are plentiful. The food leans towards fruits and veggies but there's enough game for any meat-eaters, cooked well in unknown spices. Wine is abundant, some vintages more inebriating than others. The restorative cordial miruvor is available to help weary travelers get their energy up and revive their strength. It doesn't get characters drunk but helps them revive their strength. It has a light, pleasant floral taste and smell. Beer can also be provided, though that of the traveling dwarves is superior to what Rivendell has to offer.
❧ Weather/Atmosphere: Rivendell is open to the outside air but the temperature is always perfectly temperate and pleasant. The sun shines frequently and is only lost behind shimmering mist. Sunsets and sunrises paint the sky in sections of the valley in every color imaginable. The valley is safe to travel in as long as they don't go back past the Ford of Bruinen or through the gap in the mountains past Rivendell on the valley's opposite end. The air is filled with the smell of green things and delicate perfume of flowers.
❧ Archivist Spells: Around the valley, Archivists can bank up to (4) iterations of a water spells that blasts a brief torrent at an enemy, with the force of a fire hose.

no subject
'Don't force yourself'. Yeah, right. And when Dean wimps out he'll get laughed and it'll inevitably get back to John like everything does and--
Wait... John's not here.
Still, Dean's not scared, okay?
"I've been training since I was a kid. I can do it!" He wants to make that very clear. "And who said anything about forcing myself?"
no subject
"Sure, you've been training for a long time. But you've not been training for this." This time, when Dick looks up, he's deathly serious rather than the jovial that he has been for the rest of the conversation. "It does take a slightly different skill set than most things. I'd rather not see you get pasted." It's a long way up. No higher than he's used to in Gotham, but not everybody goes jumping off skyscrapers for laughs.
Dick gives it consideration before he starts testing a few other vines. "But. If you want to see what it's like, it wouldn't be the first time I've duoed."
no subject
The idea of being pressed up against a guy while swinging across a chasm is terrifying for multiple reasons, one of them being the fact that it sounds appealing. And the thing that's appealing is definitely the idea of the adrenaline rush, but he guesses he can tolerate getting up-close and personal with Dick. He's probably dead anyway. It's not like anyone is going to judge him for it.
(Not that there's anything to judge him for. Dick's proposal seems reasonable and it's definitely not that it's been long enough since he went to a bar to either pick up a girl or pick a fight that Dean's feeling that tell-tale itch under skin that causes him to do stupid shit that he would never even consider otherwise, especially if it involves feeling the warmth of someone's skin against his own. None of that is relevant has anything to do with why he's actually considering this.)
"Let's do it," he claps his hands and rubs them together. "I mean-- let's do this."
Nice save.
no subject
Dick grins at Dean, testing a few more vines before picking a particularly sturdy one. Dean outweighs him a bit, by virtue of being slightly taller and built like a brawler, not a gymnast.
This is definitely not going to be as easy as it was with Jennifer. Though, again, the first thing Dick does is make a loop in the vine large enough for Dean to get his boot into. "I'm pretty sure that the vine will hold us both," he says as he works, then scans along the rooftops of Rivendell that he can see. "But. I'll be aiming over there." He points out a roof across the gorge. "There's definitely enough length on the vine that we can make it there if the vine doesn't hold, so if I tell you to jump, you jump. Got it?"
no subject
"Got it."
Dean can do that.
"...Don't drop me."
Not that it's likely, with those arms. Not that Dean's looking.
no subject
Still, Dick gives him a confident grin as he helps get Dean situated. Maybe a little closer than the other man is expecting, but...well, they are sharing a vine. It's going to be close.
He takes a breath and lets it out slowly before looking to Dean. "Ready?"